Thats 50% wrong, for existing weapons you just have to place the correct named files in the grf.Currently there is no way to make view-able weapon sprites show (if / when) equipped to the costume tab without diffing the source code to do so then applying the diff. If you would like to make a request in the source request section please feel free to open a new topic there and be as detailed as possible as to what you would like to request, with any luck someone might help you out![]()
is this for real?Thats 50% wrong, for existing weapons you just have to place the correct named files in the grf.Currently there is no way to make view-able weapon sprites show (if / when) equipped to the costume tab without diffing the source code to do so then applying the diff. If you would like to make a request in the source request section please feel free to open a new topic there and be as detailed as possible as to what you would like to request, with any luck someone might help you out![]()
i tested that and made custom sprites for all katars. and it worked fine when they got the correct name.
big YES!^what do you mean by this? is it like
change the classNum = (into what) where can i see the available sprite?Open your iteminfo.lub or lua then search Violet Fear then replace the ClassNum = 51
as simple as thatthen your done.![]()
[1185] = { unidentifiedDisplayName = "Violet Fear", unidentifiedResourceName = "¹Ù½ºÅ¸µå¼Òµå", unidentifiedDescriptionName = { "Unknown Item, can be identified by [Magnifier]", "Weight: ^777777220^000000", }, identifiedDisplayName = "Violet Fear", identifiedResourceName = "¹ÙÀ̿÷¿ÇǾî", identifiedDescriptionName = { "A huge violet Two-Handed Sword that's made from the Twin Swords of Naght Sieger.", "When attacking there is a chance that for 5 seconds you will completely disregard the Defence of the opponent.", "Has a chance of autocasting ^FF0000Lv. 3 Meteor Storm^000000 and/or ^FF0000Lv. 5 Frost Nova^000000 with each physical attack.", "Class: ^777777Two-handed Sword^000000", "Attack: ^777777275^000000", "Weight: ^777777220^000000", "Weapon Level: ^7777774^000000", "Required Level: ^77777780^000000", "Jobs: ^777777Transcendent Swordman Class^000000" }, slotCount = 2, ClassNum = 51 },
for more weaponsprite open your weapontable.lub
done, i was about to edit my post, hehe i see it thank you!change to 51? please read![]()
weapontable is located in luafiles
i think making it transparent will fix thatYou have to find out whats the correct korean name for the sprite for this weapon, and convert it correctly and place it in the correct folder (male,female)
ill tested it with the katar of piercing wind.
the sprite was bullshit, but it was just a test i made.
see picture
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