[Question]idnum2itemdesctable/idnum2itemdisplaynametable/idnum2itemresnametable

you can find them in your data folder? What do you mean navigate? Do you have a data folder? Because those are pretty easy to find
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These files can be found in your RO-Folder, This is "Client-Side" 

Code:
/data/idnum2itemdesctable.txt
Code:
/data/idnum2itemdisplaynametable.txt
Code:
/data/idnum2itemresnametable.txt
 
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First of all, a Data folder is also stored inside of the GRF. You could use some GRF file explorers such as GRFFactory or Gryff if you want to navigate through it.

Also, as of 2012-04-18, Gravity changed the official behavior of the client reading the data folder. If you're using a client older than that, then these files are still inside the GRF with the names specified. Else, if you're using 2012-04-18 or older, all that information is stored in data/cskroption.lub (inside or outside a GRF) in a different structure.

 
First of all, a Data folder is also stored inside of the GRF. You could use some GRF file explorers such as GRFFactory or Gryff if you want to navigate through it.

Also, as of 2012-04-18, Gravity changed the official behavior of the client reading the data folder. If you're using a client older than that, then these files are still inside the GRF with the names specified. Else, if you're using 2012-04-18 or older, all that information is stored in data/cskroption.lub (inside or outside a GRF) in a different structure.
Thanks, it solved my problem. its in cskroption

 
Format (from <--- to the end of that line are my comments):

[itemID] = { unidentifiedDisplayName = "read the table name", <--- Content of num2itemdisplaynametable.txt for that Item ID unidentifiedResourceName = "sprite/act/texture filename when unidentified", <--- Content of num2itemresnametable.txt for that Item ID unidentifiedDescriptionName = { <--- Content of num2itemdesctable.txt for that Item ID "read", "the", "table", "name", } identifiedDisplayName = "read the table name", <--- Content of idnum2itemdisplaynametable.txt identifiedResourceName = "sprite/act/texture filename when identified", <--- Content of num2itemresnametable.txt for that Item ID identifiedDescriptionName = { <--- Content of idnum2itemdesctable.txt for that Item ID "read", "the", "table", "name", } slotCount = 0~4, <--- Content of itemslotcounttable.txt for that Item ID ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua for weapon's viewID see weapontable.lua for garment's viewID see spriterobeid.lua }

Hope this helps!

 
Format (from <--- to the end of that line are my comments):

[itemID] = { unidentifiedDisplayName = "read the table name", <--- Content of num2itemdisplaynametable.txt for that Item ID unidentifiedResourceName = "sprite/act/texture filename when unidentified", <--- Content of num2itemresnametable.txt for that Item ID unidentifiedDescriptionName = { <--- Content of num2itemdesctable.txt for that Item ID "read", "the", "table", "name", } identifiedDisplayName = "read the table name", <--- Content of idnum2itemdisplaynametable.txt identifiedResourceName = "sprite/act/texture filename when identified", <--- Content of num2itemresnametable.txt for that Item ID identifiedDescriptionName = { <--- Content of idnum2itemdesctable.txt for that Item ID "read", "the", "table", "name", } slotCount = 0~4, <--- Content of itemslotcounttable.txt for that Item ID ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua for weapon's viewID see weapontable.lua for garment's viewID see spriterobeid.lua }

Hope this helps!
where am i going to put this?

 
Just make new table members or edit existent ones there in that file. 

 
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