This is a Rathena Script "2012"
No error in MAP DB
Related Topics
http://rathena.org/board/topic/88644-what-is-the-error-all-about/ (solve no error on map DB)
http://rathena.org/board/topic/88636-onclock-command/#entry227658 (solve no error on map DB)
Theirs a problem probably because this is a rAthena script year ago.
NOTE: I am using Hercules.
This is the Script
//Author-Script Goddameit My forum : http://bit.ly/MDuQ9F //Author-Map TrojanWorm//Version 2012-10-31//Don't re-release in anywhere and anyway//////////////////////////////////////////////////////////////////////////endless_war mapflag battleground 2endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end;OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end;OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end;}endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end;OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end;OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end;}endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{ warp "endless_war",161,86; end;}endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ warp "endless_war",94,86; end;}prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; } end;OnMinute00:OnMinute15:OnMinute30:OnMinute45: callsub OnActive; end;OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end;OnTimer60000:if(.point[1]>.point[2]){Announce "[Battle Ground]:Team A Win!",0;getitem $@bg_id_a,605,1;}else if(.point[2]>.point[1]){Announce "[Battle Ground]:Team B Win!",0;getitem $@bg_id_b,605,1;}else{Announce "[Battle Ground]
raw!",0;getitem $@bg_id_a,605,1;getitem $@bg_id_b,605,1;} callsub OnEnab2; end;OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end;OnTimer190000: if(.point[1]>.point[2]) { Announce "[Battle Ground]:Team A Win!",0; getitem $@bg_id_a,605,1; }else if(.point[2]>.point[1]) { Announce "[Battle Ground]:Team B Win!",0; getitem $@bg_id_b,605,1; }else { Announce "[Battle Ground]
raw!",0; getitem $@bg_id_a,605,1; getitem $@bg_id_b,605,1; } sleep2 3000; callsub OnEndd; end;OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end;OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end;OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return;OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return;OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return;OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return;OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end;OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end;}
This is the problem
You can click it.
Choose Join but after that It will re direct you to Complete.
And it will continue to announce the statuses

No error in MAP DB
Related Topics
http://rathena.org/board/topic/88644-what-is-the-error-all-about/ (solve no error on map DB)
http://rathena.org/board/topic/88636-onclock-command/#entry227658 (solve no error on map DB)
Theirs a problem probably because this is a rAthena script year ago.
NOTE: I am using Hercules.
This is the Script
//Author-Script Goddameit My forum : http://bit.ly/MDuQ9F //Author-Map TrojanWorm//Version 2012-10-31//Don't re-release in anywhere and anyway//////////////////////////////////////////////////////////////////////////endless_war mapflag battleground 2endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end;OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end;OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end;}endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end;OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end;OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end;}endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{ warp "endless_war",161,86; end;}endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ warp "endless_war",94,86; end;}prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; close; } end;OnMinute00:OnMinute15:OnMinute30:OnMinute45: callsub OnActive; end;OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end;OnTimer60000:if(.point[1]>.point[2]){Announce "[Battle Ground]:Team A Win!",0;getitem $@bg_id_a,605,1;}else if(.point[2]>.point[1]){Announce "[Battle Ground]:Team B Win!",0;getitem $@bg_id_b,605,1;}else{Announce "[Battle Ground]
This is the problem
You can click it.
Choose Join but after that It will re direct you to Complete.
And it will continue to announce the statuses


