About Rebellion Skills

Slicer

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Good morning folks, I wonder what skills the rebellion are already running on the emulator, or if you already have a term for them to be added.

 
I doubt we currently have rebellion skills. Or, in case we have, they're still dummy skills waiting to be coded. rAthena already has them, but their behavior is way too unofficial. Here on hercules we aim at having a more official behavior of the skills before implementing them any which way.

 
I doubt we currently have rebellion skills. Or, in case we have, they're still dummy skills waiting to be coded. rAthena already has them, but their behavior is way too unofficial. Here on hercules we aim at having a more official behavior of the skills before implementing them any which way.

but already have a date or a minimum period for which skills are coded here in hercules?

 
Not at the moment, we're trying to get information on the skills prior to implement them.

 
I doubt we currently have rebellion skills. Or, in case we have, they're still dummy skills waiting to be coded. rAthena already has them, but their behavior is way too unofficial. Here on hercules we aim at having a more official behavior of the skills before implementing them any which way.

but already have a date or a minimum period for which skills are coded here in hercules?
no. just wait and see.. hahahaha

 
Rytech said: 

Itl be around 6 months to a year after its official release in official servers before we can accurately code them twords official status in private servers. Were just lacking too much info to code them in officially. Expect development on them to be slow because of this.
 
 

you could not add the skills as well as the guys from rathena did, even with the same formulas incomplete, and over time you would perfecting.


 
Please take note of this

Topic > http://herc.ws/board/topic/2866-is-rathena-winning-the-race/#entry19008

Technically, just because they added the skills of Rebellion, doesn't mean they're ahead in any way. They're just focusing on adding newer content while we're focusing on updating/upgrading our emulator and the structure of it while content, such as the Rebellion Skills, will trail along when we feel it is an appropriate time to implement it. 

You're forgetting that our source code and structure of our source is significantly different than rAthena, thus, we can't just simply merge what rAthena puts out 
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