[Data] Use Custom Aura Sprites
This option will make it so your warp portals will not be affected by your aura sprites.
If you enable this feature, you will have to make aurafloat.tga and auraring.bmp and
place them in your '.datatextureeffect' folder.
Enable this to used aurafloat.tga, auraring.bmp and freezing_circle.bmp as aura sprites.
The default aura files are pikapika2.bmp, blue_ring.tga and freezing_circle.bmp.
yes custom aura...are you using custom aura? if you don't know how to use custom aura then dont diff your client "Use Custom Aura Sprites"
Note:
[Data] Use Custom Aura Sprites
This option will make it so your warp portals will not be affected by your aura sprites.
If you enable this feature, you will have to make aurafloat.tga and auraring.bmp and
place them in your '.datatextureeffect' folder.
Enable this to used aurafloat.tga, auraring.bmp and freezing_circle.bmp as aura sprites.
The default aura files are pikapika2.bmp, blue_ring.tga and freezing_circle.bmp.
[Data] Use Custom Aura Sprites
This option will make it so your warp portals will not be affected by your aura sprites.
If you enable this feature, you will have to make aurafloat.tga and auraring.bmp and
place them in your '.datatextureeffect' folder.
Enable this to used aurafloat.tga, auraring.bmp and freezing_circle.bmp as aura sprites.
The default aura files are pikapika2.bmp, blue_ring.tga and freezing_circle.bmp.
hmm so diffing this really makes the client crash?I didn't use this diff but I guess I already mention the guide
[Data] Use Custom Aura Sprites
This option will make it so your warp portals will not be affected by your aura sprites.
If you enable this feature, you will have to make aurafloat.tga and auraring.bmp and
place them in your '.datatextureeffect' folder.
Enable this to used aurafloat.tga, auraring.bmp and freezing_circle.bmp as aura sprites.
The default aura files are pikapika2.bmp, blue_ring.tga and freezing_circle.bmp.
Use Custom Aura crashes client has been reported as a bug in this threadhmm so diffing this really makes the client crash?I didn't use this diff but I guess I already mention the guide
[Data] Use Custom Aura Sprites
This option will make it so your warp portals will not be affected by your aura sprites.
If you enable this feature, you will have to make aurafloat.tga and auraring.bmp and
place them in your '.datatextureeffect' folder.
Enable this to used aurafloat.tga, auraring.bmp and freezing_circle.bmp as aura sprites.
The default aura files are pikapika2.bmp, blue_ring.tga and freezing_circle.bmp.
i use the nemo patcherUse Custom Aura crashes client has been reported as a bug in this threadhmm so diffing this really makes the client crash?I didn't use this diff but I guess I already mention the guide
[Data] Use Custom Aura Sprites
This option will make it so your warp portals will not be affected by your aura sprites.
If you enable this feature, you will have to make aurafloat.tga and auraring.bmp and
place them in your '.datatextureeffect' folder.
Enable this to used aurafloat.tga, auraring.bmp and freezing_circle.bmp as aura sprites.
The default aura files are pikapika2.bmp, blue_ring.tga and freezing_circle.bmp.
,but Shakto didn't fix it yet , Don't diff with that option atm, or change to another
diff tool NEMO - Client Patcher, that bug should be fixed.
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