prontera,150,150,0 script Sample 100,{ mes "Input your message"; next; input .@m$; close2; if ( .@m$ != "" ) { query_sql "SELECT `account_id` FROM `char` WHERE `base_level` < 20 AND `online` = '1'",.@aid; while ( .@i < getarraysize(.@aid) ) { if ( attachrid( .@aid[.@i] ) ) dispbottom "" + .@m$ + ""; detachrid; .@i++; } } end;}
Code:prontera,150,150,0 script Sample 100,{ mes "Input your message"; next; input .@m$; close2; if ( .@m$ != "" ) { query_sql "SELECT `account_id` FROM `char` WHERE `base_level` < 20 AND `online` = '1'",.@aid; while ( .@i < getarraysize(.@aid) ) { if ( attachrid( .@aid[.@i] ) ) dispbottom "" + .@m$ + ""; detachrid; .@i++; } } end;}
Not that it's a big deal or anything, but I'd say message would be more preferable over dispbottom; if a player has /notalkmsg2 on, they won't receive the message.prontera,150,150,0 script Sample 100,{ mes "Input your message"; next; input .@m$; close2; if ( .@m$ != "" ) { query_sql "SELECT `account_id` FROM `char` WHERE `base_level` < 20 AND `online` = '1'",.@aid; while ( .@i < getarraysize(.@aid) ) { if ( attachrid( .@aid[.@i] ) ) dispbottom "" + .@m$ + ""; detachrid; .@i++; } } end;}
message strcharinfo(0), "Some message here.";
We use essential cookies to make this site work, and optional cookies to enhance your experience.