1. Concept
Hi everyone! Here comes my third naruto map from a lot to come. Currenly I've been working with a plenty amount of servers that are based on this anime, and they have asked me these kind of works.
The first reference was used for the modeling part. All the models were new and they were modeled/texturized upon the request of this work. I took 4 elements of that image to improve the style of the map an make it near as possible of how it is in real.
The second reference was mostly for getting the idea of how this city is "in a hole"? of mountains. Its kinda like a crater. And last, the third reference was for getting the idea of lights, pathways.
All together was enough to recreate the map to a great level, that I hope you will like.
Comments are always appreciated, thank you in advance for taking your time to write a review.
2. Features
Sunagakure comes with a lot of new features in mapping I've tried here. Some to mention:
3. Video *watch in HD 720p*
Videos comes with a new intro btw
just to match the new and revamped Olrox GFX services I have.
http://youtu.be/ghE1Y4KnyDo
4. Screenshots
Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.
Hi everyone! Here comes my third naruto map from a lot to come. Currenly I've been working with a plenty amount of servers that are based on this anime, and they have asked me these kind of works.
The first reference was used for the modeling part. All the models were new and they were modeled/texturized upon the request of this work. I took 4 elements of that image to improve the style of the map an make it near as possible of how it is in real.
The second reference was mostly for getting the idea of how this city is "in a hole"? of mountains. Its kinda like a crater. And last, the third reference was for getting the idea of lights, pathways.
All together was enough to recreate the map to a great level, that I hope you will like.
2. Features
Sunagakure comes with a lot of new features in mapping I've tried here. Some to mention:
- Its not a night map but its global shadow is tweaked to have that twilight style
- The main 8 roads/stairs. At first I did them by doing a terrain edit in browedit, but, I had an issue: you really cant rotate those roads in brow to make the diagonal ones. What I did was, using the full map exporter to FBX (documentation of it on in my Olrox tutorials) I took the terrain part I did of the main center road from the map, and I imported it into Maya and rotated it. Then I created a custom model in brow and I used the -set gat colision 2- to make the gat cells accurate to the surface of it.
- Last, maybe I've to mention the effects. There is a heavy sand storm present in the map if you go to the center. Also, I added some tornados to enhance the idea even better. Last, there is @fog present to match all together
3. Video *watch in HD 720p*
Videos comes with a new intro btw
http://youtu.be/ghE1Y4KnyDo
4. Screenshots
Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.