NEMO - Client Patcher

@Neo: Why is the Packet First Key Encryption and the Packet Third Key Encryption have shared the same keys or let me say if you added the first key the first key will be added up into the third and when you added the third key the first key will be changed into the third key.

 
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@Neo: Why is the Packet First Key Encryption and the Packet Third Key Encryption have shared the same keys or let me say if you added the first key the first key will be added up into the third and when you added the third key the first key will be changed into the third key.
oops yea found the bug
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ill fix it an checkin today. Thanks for the info Lelouch
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its not disabled. btw, can i suggest another one? set 3rd aura on a specific level? for example, if we use 2013-08-07Ragexe which is the yellow aura shows @level 175, you can make a patch to adjust the aura on a specified level. another example is level 160.

 
Has anyone experience when you use Character Select it suddenly Rejected from server?

 
Has anyone experience when you use Character Select it suddenly Rejected from server?
check your char-server.conf

and look for this line

Code:
// Type of server.// No functional side effects at the moment.// Displayed next to the server name in the client.// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2Pchar_server_type: 0 <-- set to 0
 
What does the Tetra Vortex fix do? Ive never experienced any issues with it.

 
umm i was told there is some black screen animation that comes up - not sure what he meant. Enabling the patch removes that effect. 

 
Must be the glitchy animation that happens when server side fires off the damage through the wrong skill ID. In the past the damage was first dealt through Tetra Vortex's 4 element ID's. Then later it was changed to all deal through its main ID when they changed it to allow you to choose what element each strike would be. Then around the beginning of 2012 (somewhere around that) they changed it again to fire off the damage through its element ID's again, along with a full animation update that makes each of the ID's display a different element color. So if someone see's the glitchy animation, then its because the server is incorrectly firing off the damage through the main ID instead of the skills 4 damage ID's.

I guess that patch could be ok for anyone who feels its needed, but its not really fixing the issue as there is no issue with the client. The real problem is server side. Does this happen on the latest Hercules revision with 2013 clients?

 
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Hi Sir Nemo! I mean Neo..
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Tried using your Nemo Client Patcher, but this errors keeps popping up when I run the generated patched client.

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I have 2013 clients diffed using XdiffGen the client do not produce this message. Really wanted to try your Nemo Patcher, I hope you know what's causing this error.

EDIT:

This was resolve already. Cheers for Sir Neo! Really awesome NEMO Patcher.

Solved by: http://herc.ws/board/topic/1974-release-custom-job-custom-shield-patches/

 
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hi nemo! is there any way to add custom animations if we are gonna add custom skills?

 
Neo some custom files as EnableCustomJobs not work on client 2013-08-07.

It is also possible in the future to create a patch that allows me to change the color of the value of healing and damage.

 
Hi friends, that is possible to show in game Guild Name under Player name like it on 2010* exe? 

(example)

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I am using 2013-08-07 Exe and i have Only Guild position description and my name below.

But i want like on this screenshot.

langtype 14

How to fix it?  

 
Interesting i havent posted here in some time.

Updates:

i) 2013-12-23c is supported in NEMO. There were some bugs but that has been fixed (let me know if u find more).

ii) Enable Mail Box patch has been added. It is still in experimental stage - would be great if someone would test it out. Currently the patch only works for 2013 clients since i was told 2012 clients don't have the mailbox issue.

iii) There seems to be a bug with Disable Multiple Windows when closing the client - stale process remains. This is being looked into (hence i have added an Experimental Tag on it).

iv) Custom Jobs Patch has been updated. The Lua Files to be used for the patch has changed format a bit - I'll put the details in a separate topic.

 
Hi NEO!
Ability to provide the most basic function of a template 2013,12,23 settings, I tried more times but have not been successful. 
(It's my bad, It's work when change cps.dll. )
At the same time can you provide a template set MonsterTalkTable.xml and MonsterSkillInfo.xml ?
Thanks~

 
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The diff RemoveGMSprite does not allow open menu in npc.

 
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