Case Sensitive Issue

glemor123

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I been fixing scripts that i installed to my server files.

is there any diff that would remove the case sentivity? it really annoys me

 
Hi, is it on Sprite name or aegis name? is this related to 

// Whether AegisName and SpriteName lookups are case sensitive// Default: yes (as in official servers)// When this is set to yes, item and monster lookups through atcommands and// script commands will match AegisNames and SpriteNames only when the case// matches. Display name lookups are not affected by this setting.// Example: Given the two items:// - { Id: 553, AegisName: "Bun", Name: "Bao" }// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }// query when 'yes' when 'no'// @item bun # 6115 # 553// @item Bun # 553 # 553// @item Bao # 553 # 553// @item Bun_ # 6115 # 6115case_sensitive_aegisnames: no
if yes you can find this setting on conf/battle/misc.conf

if not, then you need to rollback you revision to later rev.

 
Hi, is it on Sprite name or aegis name? is this related to 

// Whether AegisName and SpriteName lookups are case sensitive// Default: yes (as in official servers)// When this is set to yes, item and monster lookups through atcommands and// script commands will match AegisNames and SpriteNames only when the case// matches. Display name lookups are not affected by this setting.// Example: Given the two items:// - { Id: 553, AegisName: "Bun", Name: "Bao" }// - { Id: 6115, AegisName: "Bun_", Name: "Bun" }// query when 'yes' when 'no'// @item bun # 6115 # 553// @item Bun # 553 # 553// @item Bao # 553 # 553// @item Bun_ # 6115 # 6115case_sensitive_aegisnames: no
if yes you can find this setting on conf/battle/misc.conf

if not, then you need to rollback you revision to later rev.
fixed

but not just by  Sprite name or aegis name

also scripts that is being impelemented

 
I'd reccomend you to just accept it and abide by its directions on scripts, since this can save you from huge problems later on.

 
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