[Showcase] The Gambling Capital

Olrox

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eAthena
1. Concept

Here comes another map which has another new feature I've tried so far. I showed this one on my facebook site and people loved it and they were really interested about how I did these lights on it. Perhaps some mappers wants to give a try to this.

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The Gambling Capital is a small map or a small area inspired in Las Vegas. My customer asked me to recreate a "modern city" full of life and colors. In the reference you can see the caesars palace in las vegas and thats kinda the idea of the map: iluminate everything.

2. Features

[*]Light on models: There are plenty of color lights on the structures as also in some palm trees in the map. This effect was possible by doing a looot of tests and errors in game.

[*]Some custom buildings to fit the modern style.

[*]Effects everywhere! sparklights, fireworks, and so on

[*]Some representative neon signs, like, the market area has some pots on it. The cabaret area, 2 alligators having fun. The casino, some dices and that sort of stuff.

[*]3. Video *watch in HD 1080p*

If you want to enjoy the fireworks, please watch the video
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 4. Screenshots

Some screenshots. There isn't a particular order or purpose on the screens here, just some overview screenshots and maybe some others that has to do with close ups.

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Lovely usage of lights, I'm guessing some of this is taken from the new world such as the street lights? since you else can't get this 'shine' down? Else you have barely, if not to say no lights (sun) at all? And only use local lights for buildings & streets. Did you color the buildings themselves or did you use lights for those as well?

Anyways, good map!

 
Lovely usage of lights, I'm guessing some of this is taken from the new world such as the street lights? since you else can't get this 'shine' down? Else you have barely, if not to say no lights (sun) at all? And only use local lights for buildings & streets. Did you color the buildings themselves or did you use lights for those as well?

Anyways, good map!

You know, its good to know that there are still people interested to ask things like this. The street lights effects are taken from the lamps of the new world, thats right! the sun is almost null on this one, since it was my purpose to stand out the lights on buildings.

Regarding if I colored the buildings, nope I didn't. As far as I know, RSM models have 3 types of shading, which original brasilis models have the type 3 (no shadow) I took those models and applied the shadow type 1 by just exporting with browedit 3ds to rsm. Somehow, when there is some normal color light maps present, buildings starts to take some color of the lights, very randomly, if there is the appropiate ambience/sun set (I must ask borf about this one day)

Its something I noticed years ago, but I never tried to handle it until now. So yea, its even possible to add multiple colors into 1 building to make it look like a rainbow. Also its possible to add an angle to the lights, if you look closer, the 2 horses on the entrance, have colors lights at 90 degrees

 
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Regarding if I colored the buildings, nope I didn't. As far as I know, RSM models have 3 types of shading, which original brasilis models have the type 3 (no shadow) I took those models and applied the shadow type 1 by just exporting with browedit 3ds to rsm. Somehow, when there is some normal color light maps present, buildings starts to take some color of the lights, very randomly, if there is the appropiate ambience/sun set (I must ask borf about this one day)
That's cool, I never knew that, or maybe just forgot, I remember seeing some oddities during my mapping times in which buildings took on some of the colors but assumed it was a bug or just some anomaly. Because I remember bridges or similar objects not taking on the shadows correctly.

Keep up the good work, it'd be a shame to lose a treasure like you.

 
Regarding if I colored the buildings, nope I didn't. As far as I know, RSM models have 3 types of shading, which original brasilis models have the type 3 (no shadow) I took those models and applied the shadow type 1 by just exporting with browedit 3ds to rsm. Somehow, when there is some normal color light maps present, buildings starts to take some color of the lights, very randomly, if there is the appropiate ambience/sun set (I must ask borf about this one day)
That's cool, I never knew that, or maybe just forgot, I remember seeing some oddities during my mapping times in which buildings took on some of the colors but assumed it was a bug or just some anomaly. Because I remember bridges or similar objects not taking on the shadows correctly.

Keep up the good work, it'd be a shame to lose a treasure like you.
Yep if you try a little you can play with that light just as how I did. And yes its weird, I don't have any idea why it happens... at least for now.

And thanks, its nice to read that!

@pr3p

Thanks pal
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