thanatos mapflag problem

glemor123

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i already set to me nowarp.txt that it should not allowed to @warp to go their. but still normal players can still use @warp to go to thanatos

Code:
thana_boss	mapflag	nowarptha_scene01	mapflag	nowarptha_t01	mapflag	nowarptha_t02	mapflag	nowarptha_t03	mapflag	nowarptha_t04	mapflag	nowarptha_t05	mapflag	nowarptha_t06	mapflag	nowarptha_t07	mapflag	nowarptha_t08	mapflag	nowarptha_t09	mapflag	nowarptha_t10	mapflag	nowarptha_t11	mapflag	nowarptha_t12	mapflag	nowarp
 
^ because nowarp implements on thanatos tower itself, they can still get in using @warp but they cannot use @warp inside.

 
i already set to me nowarp.txt that it should not allowed to @warp to go their. but still normal players can still use @warp to go to thanatos

thana_boss mapflag nowarptha_scene01 mapflag nowarptha_t01 mapflag nowarptha_t02 mapflag nowarptha_t03 mapflag nowarptha_t04 mapflag nowarptha_t05 mapflag nowarptha_t06 mapflag nowarptha_t07 mapflag nowarptha_t08 mapflag nowarptha_t09 mapflag nowarptha_t10 mapflag nowarptha_t11 mapflag nowarptha_t12 mapflag nowarp
Use nowarpto

Code:
thana_boss	mapflag	nowarpto
 
i already set to me nowarp.txt that it should not allowed to @warp to go their. but still normal players can still use @warp to go to thanatos

thana_boss mapflag nowarptha_scene01 mapflag nowarptha_t01 mapflag nowarptha_t02 mapflag nowarptha_t03 mapflag nowarptha_t04 mapflag nowarptha_t05 mapflag nowarptha_t06 mapflag nowarptha_t07 mapflag nowarptha_t08 mapflag nowarptha_t09 mapflag nowarptha_t10 mapflag nowarptha_t11 mapflag nowarptha_t12 mapflag nowarp
Use nowarpto

thana_boss mapflag nowarpto
thank you

but guys i don't get it

what is the purpose of adding mapflag inside A script rather than adding it to mapflag folder?

 
You can suggest it or make a bug report regarding this
default_smile.png


 
It would be an interesting suggestion. Most mapflags are set, in fact, on their own scripts. But I think it'd better to get rid of most of the mapflags in that folders and put them on their corresponding script if it's related. Same with monsters.

That way you would have base lighthalzen scripts, mapflags and field & biolabs mobs in the same file, or at least same folder. Much better organisation this way and you'd know better where to address.

 
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