NEMO - Client Patcher

Bugs:

on 2013-06-18, 2013-08-07 (only them i was check maby another clients have that too)

  • when someone login in game in account what already online - client closed, but must be logoff to login screen. (closed at who trying login, and who already in game)
  • when you turn off the server (disconect), client closed.


Question:

Do i need to diff exe for increase maximum characters slots at client (2013-06-18/2013-08-07), or i need only to change value in mmo.h?

 
Bugs:

on 2013-06-18, 2013-08-07 (only them i was check maby another clients have that too)

  • when someone login in game in account what already online - client closed, but must be logoff to login screen. (closed at who trying login, and who already in game)
  • when you turn off the server (disconect), client closed.


Question:

Do i need to diff exe for increase maximum characters slots at client (2013-06-18/2013-08-07), or i need only to change value in mmo.h?
did you add the Cancel To Login Window patch ?

Atleast the disconnection should properly switch you back to Login screen.

 
Bugs:

on 2013-06-18, 2013-08-07 (only them i was check maby another clients have that too)

  • when someone login in game in account what already online - client closed, but must be logoff to login screen. (closed at who trying login, and who already in game)
  • when you turn off the server (disconect), client closed.


Question:

Do i need to diff exe for increase maximum characters slots at client (2013-06-18/2013-08-07), or i need only to change value in mmo.h?
did you add the Cancel To Login Window patch ?

Atleast the disconnection should properly switch you back to Login screen.
 
5rcy.png


Sure i was add this patch.

How to repeat client closing after server stop.

  1. login in game do something
  2. turn off server
  3. get DC
  4. get closing client


How repeat client closing after double login at same account

  1. login in game do something doesnot matter what
  2. open second window and login in the same account
  3. get error inside RO at first already logged account -> click fast it = client closed.
  4. second window closed too

How repeat client closing after @at (autotrade), or detach

  1. log in game
  2. do vending
  3. do @at
  4. client closed


What is work?

I can login in game, and make charselect, and in charselect click "cancel" button and i going normal to login window.

 
Hi friends, that is possible to show in game Guild Name under Player name like it on 2010* exe? 

(example)

eehz.png


I am using 2013-08-07 Exe and i have Only Guild position description and my name below.

But i want like on this screenshot.

langtype 14

How to fix it?  
hi, can you tell what you do to make the fonts like that? i tried the servicetype change to russia and langtype 14, but still arial.

 
well, unfortunately, i dont what font it is.
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Hi Neo, can you include the effect of Disable Swear Filter patch in the Input Box (if possible). Thank you
default_smile.png


eg3PvS4.jpg


 
Hi NEO~

I found 20131223 does`t good support RO explorer. The clinet will crush when click close button in RO explorer.

 
Frost you could just set it to a custom font u know
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I want to suggest a new diff, I've suggested it for shyns patcher back at rA time, but he didn't finished it
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so I'm here to ask for the awesome Neo, the diff is to "decrease" the size of our grf by simply loading only female headgears sprites instead of both male and female, so when we use our custom we would need to put only one .spr and one .act file, instead of two, hope you got my point!

 
What 2013 client is recommended and supports Custom Aura? since 2013-08-07 crashes on Custom Aura

 
Neo, can you increase char name limit, currently its 24.

 
Neo, can you increase char name limit, currently its 24.
as far i know its possibel , but it would be to much works, since nearly every Client Function need to be rewriten and so many calls have to be swiched.

this is what Ai4rei told me for a few weeks

 
@Neo

if possible, can you make it like ,

1) for seeing char name, a packet is received, and that packet will contain color code, so the char name can be colored.

2) increase charname size limit (current its 24)

3) same as first, but instead charname color, itemname color can be changed.

Would these patches be possiblr?
1 & 3 -> I'll need to see if its possible.

2 -> this one is not possible (well to be exact its a pain to even think about it. so I am not going to pursue it
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)

Hmm i think its high time that i publish how to make patches in script.
default_smile.png


In the meantime you can expect two other patches (1 of them courtesy of Yommy) coming in today
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Well Neo, What happened to 1st and 3rd patch? still no update.? (Its been 45 days since that post)

@ossi,

Just saw the old post, I almost forgot that I have posted it here.

 
Last edited by a moderator:
well i dunno much about packets so i kind of lost interest ... plus am busy with other things too 
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 .

anyways i have already posted a guide for making patches
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 ... isn't it time some one else also tried their hands on making some patches
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 (we used to have many different people introducing client edits .... 
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)

 
Disable Multiple Windows has been fixed finally
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sorry for the inconvenience.

EDIT: Forgot to mention. The packet key order has been fixed. (in case you didnt notice/use earlier - the order specified in NEMO was reversed before but its corrected now)

 
Last edited by a moderator:
Thanks a lot Neo with the awesome modifications! Glad a lot of people are using this client patcher. 
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