[AtCommand] afk

okay thats nice
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congrats..

 
please explain why? can you add detailed information? How can I help you if I don't know why?

 
please explain why? can you add detailed information? How can I help you if I don't know why?
Well i just followed the steps as discribed but when i go ingame it says invalid command.

i tried compiling it wich is also explained by some and it didnt work either.

i use herc svn 13706.

thnx

 
Pleas download the Last update which is 2.3.7z? and do you include afk on conf/plugins.conf?

 
invalid command meaning you ddint include afk in conf/plugins.conf 
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can you show your plugins.conf

 
invalid command meaning you ddint include afk in conf/plugins.conf 
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can you show your plugins.conf
Code:
//====================================================//=       _   _                     _           //=      | | | |                   | |          //=      | |_| | ___ _ __ ___ _   _| | ___  ___ //=      |  _  |/ _  '__/ __| | | | |/ _ / __|//=      | | | |  __/ | | (__| |_| | |  __/__ //=      _| |_/___|_|  ___|__,_|_|___||___///=                                                  //=            [URL="http://herc.ws/board/"]http://herc.ws/board/[/URL]                        //====================================================//== Topic Discussion ================================//== [URL="http://herc.ws/board/"]http://herc.ws/board/[/URL]topic/549-introducing-hercules-plugin-manager///====================================================//== Description =====================================//The plugin system allows you to create customized scripts //outside of the source. These scripts won't conflict with any //future source updates - think of it as a /conf/import/ for the source. //====================================================/* --------------- Format ---------------After you have listed your  plugin(s) in "quotations", you need to put in a comma, to separate the plugins.-----------------------------------------plugins_list: [	"example",	"other",	]-----------------------------------------Please note that your scripts need to be savedin the .c (source code) extension and placed in the /src/plugin/ folder.-----------------------------------------*/plugins_list: [	/* Enable HPMHooking when plugins in use rely on Hooking */	"HPMHooking",	"afk",	//"db2sql",	//"sample",	//"other",	]
 
Honestly I cant reproduce your problem, please scan/redo the instruction one by one, maybe you missed something.

 
how come, are you using @afk 2.3.7z? is there any error when did this happen?

 
Alguem poderia reproduzir esse comando em ptBR porque eu não entendi as soluções dos problemas. Aqui deu erro de dll e eu uso compilador 2010 c++ e deu erro ao compilar o arquivos afk.sln

 
Please translate
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Please translate
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Languages

[*]English usage must be observed in any English section. If you have a problem with English, please find your international forum located at the bottom of the main page.

Please read forum Hercules Forum Rules to learn more.
ok. My mistake was time to recompile gave error in the version of the platform touset.

 
Aqui deu erro de dll e eu uso compilador 2010 c++ e deu erro ao compilar o arquivos afk.sln
try this.

if you are using VS2010/VS2009/vs2013 or whatsoever and you are failing to compile because of platform issue.

this is what you need to do.

rightclick afk>Configuration Properties>General>

search for Platform Toolset, change VS2012(v110) to VS2010(v100) or VS2009(v90)

in y our case you are using 2010 so change platform toolset to v100

 

then try to recompile again..
 
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Aqui deu erro de dll e eu uso compilador 2010 c++ e deu erro ao compilar o arquivos afk.sln
try this.

if you are using VS2010/VS2009/vs2013 or whatsoever and you are failing to compile because of platform issue.

this is what you need to do.

> 


rightclick afk>Configuration Properties>General>

search for Platform Toolset, change VS2012(v110) to VS2010(v100) or VS2009(v90)

in y our case you are using 2010 so change platform toolset to v100

 

then try to recompile again..
That would open with the compiler I would click with right click properties and in General and put the 100 vrs?

 
exactly it will show your platform toolset available then choose it
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exactly it will show your platform toolset available then choose it
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Erro :

Code:
#ifndef _CBASETYPES_H_#define _CBASETYPES_H_/*              +--------+-----------+--------+---------+ *              | ILP32  |   LP64    |  ILP64 | (LL)P64 | * +------------+--------+-----------+--------+---------+ * | ints       | 32-bit |   32-bit  | 64-bit |  32-bit | * | longs      | 32-bit |   64-bit  | 64-bit |  32-bit | * | long-longs | 64-bit |   64-bit  | 64-bit |  64-bit | * | pointers   | 32-bit |   64-bit  | 64-bit |  64-bit | * +------------+--------+-----------+--------+---------+ * |    where   |   --   |   Tiger   |  Alpha | Windows | * |    used    |        |   Unix    |  Cray  |         | * |            |        | Sun & SGI |        |         | * +------------+--------+-----------+--------+---------+ * Taken from [URL="http://developer.apple.com/macosx/64bit.html%C2%A0*/////////////////////////////////////////////////////////////////////////////"]http://developer.apple.com/macosx/64bit.html */////////////////////////////////////////////////////////////////////////////[/URL] basic include for all basics// introduces types and global functions////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// setting some defines on platforms//////////////////////////////////////////////////////////////////////////#if (defined(__WIN32__) || defined(__WIN32) || defined(_WIN32) || defined(_WIN64) || defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(WIN32)#define WIN32#endif#if defined(__MINGW32__) && !defined(MINGW)#define MINGW#endif#if (defined(__CYGWIN__) || defined(__CYGWIN32__)) && !defined(CYGWIN)#define CYGWIN#endif// __APPLE__ is the only predefined macro on MacOS#if defined(__APPLE__)#define __DARWIN__#endif// 64bit OS#if defined(_M_IA64) || defined(_M_X64) || defined(_WIN64) || defined(_LP64) || defined(_ILP64) || defined(__LP64__) || defined(__ppc64__)#define __64BIT__#endif#if defined(_ILP64)#error "this specific 64bit architecture is not supported"#endif// debug mode#if defined(_DEBUG) && !defined(DEBUG)#define DEBUG#endif// debug function name#ifndef __NETBSD__#if __STDC_VERSION__ < 199901L#	if __GNUC__ >= 2#		define __func__ __FUNCTION__#	else#		define __func__ ""#	endif#endif#endif// disable attributed stuff on non-GNU#if !defined(__GNUC__) && !defined(MINGW)#  define  __attribute__(x)#endif//////////////////////////////////////////////////////////////////////////// portable printf/scanf format macros and integer definitions// NOTE: Visual C++ uses <inttypes.h> and <stdint.h> provided in /3rdparty//////////////////////////////////////////////////////////////////////////#ifdef __cplusplus#define __STDC_CONSTANT_MACROS#define __STDC_FORMAT_MACROS#define __STDC_LIMIT_MACROS#endif#include <inttypes.h>#include <stdint.h>#include <limits.h>// temporary fix for bugreport:4961 (unintended conversion from signed to unsigned)// (-20 >= UCHAR_MAX) returns true// (-20 >= USHRT_MAX) returns true#if defined(__FreeBSD__) && defined(__x86_64)#undef UCHAR_MAX#define UCHAR_MAX ((unsigned char)0xff)#undef USHRT_MAX#define USHRT_MAX ((unsigned short)0xffff)#endif// ILP64 isn't supported, so always 32 bits?#ifndef UINT_MAX#define UINT_MAX 0xffffffff#endif//////////////////////////////////////////////////////////////////////////// Integers with guaranteed _exact_ size.//////////////////////////////////////////////////////////////////////////typedef int8_t		int8;typedef int16_t		int16;typedef int32_t		int32;typedef int64_t		int64;typedef int8_t		sint8;typedef int16_t		sint16;typedef int32_t		sint32;typedef int64_t		sint64;typedef uint8_t		uint8;typedef uint16_t	uint16;typedef uint32_t	uint32;typedef uint64_t	uint64;#undef UINT8_MIN#undef UINT16_MIN#undef UINT32_MIN#undef UINT64_MIN#define UINT8_MIN	((uint8) UINT8_C(0x00))#define UINT16_MIN	((uint16)UINT16_C(0x0000))#define UINT32_MIN	((uint32)UINT32_C(0x00000000))#define UINT64_MIN	((uint64)UINT64_C(0x0000000000000000))#undef UINT8_MAX#undef UINT16_MAX#undef UINT32_MAX#undef UINT64_MAX#define UINT8_MAX	((uint8) UINT8_C(0xFF))#define UINT16_MAX	((uint16)UINT16_C(0xFFFF))#define UINT32_MAX	((uint32)UINT32_C(0xFFFFFFFF))#define UINT64_MAX	((uint64)UINT64_C(0xFFFFFFFFFFFFFFFF))#undef SINT8_MIN#undef SINT16_MIN#undef SINT32_MIN#undef SINT64_MIN#define SINT8_MIN	((sint8) INT8_C(0x80))#define SINT16_MIN	((sint16)INT16_C(0x8000))#define SINT32_MIN	((sint32)INT32_C(0x80000000))#define SINT64_MIN	((sint32)INT64_C(0x8000000000000000))#undef SINT8_MAX#undef SINT16_MAX#undef SINT32_MAX#undef SINT64_MAX#define SINT8_MAX	((sint8) INT8_C(0x7F))#define SINT16_MAX	((sint16)INT16_C(0x7FFF))#define SINT32_MAX	((sint32)INT32_C(0x7FFFFFFF))#define SINT64_MAX	((sint64)INT64_C(0x7FFFFFFFFFFFFFFF))//////////////////////////////////////////////////////////////////////////// Integers with guaranteed _minimum_ size.// These could be larger than you expect,// they are designed for speed.//////////////////////////////////////////////////////////////////////////typedef          long int   ppint;typedef          long int   ppint8;typedef          long int   ppint16;typedef          long int   ppint32;typedef unsigned long int   ppuint;typedef unsigned long int   ppuint8;typedef unsigned long int   ppuint16;typedef unsigned long int   ppuint32;//////////////////////////////////////////////////////////////////////////// integer with exact processor width (and best speed)//////////////////////////////#include <stddef.h> // size_t#if defined(WIN32) && !defined(MINGW) // does not have a signed size_t//////////////////////////////#if defined(_WIN64)	// native 64bit windows platformtypedef __int64			ssize_t;#elsetypedef int				ssize_t;#endif//////////////////////////////#endif////////////////////////////////////////////////////////////////////////////////////////////////////////// pointer sized integers//////////////////////////////////////////////////////////////////////////typedef intptr_t intptr;typedef uintptr_t uintptr;//////////////////////////////////////////////////////////////////////////// Add a 'sysint' Type which has the width of the platform we're compiled for.//////////////////////////////////////////////////////////////////////////#if defined(__GNUC__)	#if defined(__x86_64__)		typedef int64 sysint;		typedef uint64 usysint;	#else		typedef int32 sysint;		typedef uint32 usysint;	#endif#elif defined(_MSC_VER)	#if defined(_M_X64)		typedef int64 sysint;		typedef uint64 usysint;	#else		typedef int32 sysint;		typedef uint32 usysint;	#endif#else	#error Compiler / Platform is unsupported.#endif//////////////////////////////////////////////////////////////////////////// some redefine of function redefines for some Compilers//////////////////////////////////////////////////////////////////////////#if defined(_MSC_VER) || defined(__BORLANDC__)#define strcasecmp			stricmp#define strncasecmp			strnicmp#define strncmpi			strnicmp#define snprintf			_snprintf#if defined(_MSC_VER) && _MSC_VER < 1400#define vsnprintf			_vsnprintf#endif#else#define strcmpi				strcasecmp#define stricmp				strcasecmp#define strncmpi			strncasecmp#define strnicmp			strncasecmp#endif#if defined(_MSC_VER) && _MSC_VER > 1200#define strtoull			_strtoui64#define strtoll				_strtoi64#endif// keyword replacement#ifdef _MSC_VER// For MSVC (windows)#define inline __inline#define forceinline __forceinline#define ra_align(n) __declspec(align(n))#else// For GCC#define forceinline __attribute__((always_inline)) inline#define ra_align(n) __attribute__(( aligned(n) ))#endif// Directives for the (clang) static analyzer#ifdef __clang__#define analyzer_noreturn __attribute__((analyzer_noreturn))#else#define analyzer_noreturn#endif/////////////////////////////// for those still not building c++#ifndef __cplusplus//////////////////////////////// boolean types for C#if !defined(_MSC_VER) || _MSC_VER >= 1800// MSVC doesn't have stdbool.h yet as of Visual Studio 2012 (MSVC version 17.00)// but it will support it in Visual Studio 2013 (MSVC version 18.00)// [URL="http://blogs.msdn.com/b/vcblog/archive/2013/07/19/c99-library-support-in-visual-studio-2013.aspx//"]http://blogs.msdn.com/b/vcblog/archive/2013/07/19/c99-library-support-in-visual-studio-2013.aspx//[/URL] GCC and Clang are assumed to be C99 compliant#include <stdbool.h> // bool, true, false, __bool_true_false_are_defined#endif // ! defined(_MSC_VER) || _MSC_VER >= 1800#ifndef __bool_true_false_are_defined// If stdbool.h is not available or does not define thistypedef char bool;#define false	(1==0)#define true	(1==1)#define __bool_true_false_are_defined#endif // __bool_true_false_are_defined//////////////////////////////#endif // not __cplusplus////////////////////////////////////////////////////////////////////////////////////////////////////////// macro tools#ifdef swap // just to be sure#undef swap#endif// hmm only ints?//#define swap(a, { int temp=a; a=b; b=temp;} // if using macros then something that is type independent//#define swap(a, ((a ==  || ((a ^= , (b ^= a), (a ^= ))// Avoid "value computed is not used" warning and generates the same assembly code//#define swap(a, if (a !=  ((a ^= , (b ^= a), (a ^= )// but is vulnerable to 'if (foo) swap(bar, baz); else quux();', causing the else to nest incorrectly.#define swap(a, do { if ((a) != () { (a) ^= (; ( ^= (a); (a) ^= (; } } while(0)#if 0 //to be activated soon, more tests needed on how VS works with the macro above#ifdef WIN32#undef swap#define swap(a,__asm	{		__asm mov		eax, dword ptr [a]		__asm cmp		eax, dword ptr [b]		__asm je		_ret		__asm xor		eax, dword ptr [b]		__asm mov		dword ptr [a], eax		__asm xor		eax, dword ptr [b]		__asm mov		dword ptr [b], eax		__asm xor		eax, dword ptr [a]		__asm mov		dword ptr [a], eax		__asm _ret:	}#endif#endif#define swap_ptr(a, do { if ((a) != () (a) = (void*)((intptr_t)(a) ^ (intptr_t)(); ( = (void*)((intptr_t)(a) ^ (intptr_t)(); (a) = (void*)((intptr_t)(a) ^ (intptr_t)(); } while(0)#ifndef max#define max(a, (((a) > () ? (a) : ()#endif#ifndef min#define min(a, (((a) < () ? (a) : ()#endif//////////////////////////////////////////////////////////////////////////// should not happen#ifndef NULL#define NULL (void *)0#endif//////////////////////////////////////////////////////////////////////////// number of bits in a byte#ifndef NBBY#define	NBBY 8#endif//////////////////////////////////////////////////////////////////////////// path separator#if defined(WIN32)#define PATHSEP ''#define PATHSEP_STR ""#elif defined(__APPLE__) && !defined(__MACH__)// __MACH__ indicates OS X ( [URL="http://sourceforge.net/p/predef/wiki/OperatingSystems/"]http://sourceforge.net/p/predef/wiki/OperatingSystems/[/URL] )#define PATHSEP ':'#define PATHSEP_STR ":"#else#define PATHSEP '/'#define PATHSEP_STR "/"#endif//////////////////////////////////////////////////////////////////////////// Has to be unsigned to avoid problems in some systems// Problems arise when these functions expect an argument in the range [0,256[ and are fed a signed char.#include <ctype.h>#define ISALNUM(c) (isalnum((unsigned char)(c)))#define ISALPHA(c) (isalpha((unsigned char)(c)))#define ISCNTRL(c) (iscntrl((unsigned char)(c)))#define ISDIGIT(c) (isdigit((unsigned char)(c)))#define ISGRAPH(c) (isgraph((unsigned char)(c)))#define ISLOWER(c) (islower((unsigned char)(c)))#define ISPRINT(c) (isprint((unsigned char)(c)))#define ISPUNCT(c) (ispunct((unsigned char)(c)))#define ISSPACE(c) (isspace((unsigned char)(c)))#define ISUPPER(c) (isupper((unsigned char)(c)))#define ISXDIGIT(c) (isxdigit((unsigned char)(c)))#define TOASCII(c) (toascii((unsigned char)(c)))#define TOLOWER(c) (tolower((unsigned char)(c)))#define TOUPPER(c) (toupper((unsigned char)(c)))//////////////////////////////////////////////////////////////////////////// length of a static array#define ARRAYLENGTH(A) ( sizeof(A)/sizeof((A)[0]) )//////////////////////////////////////////////////////////////////////////// Make sure va_copy exists#include <stdarg.h> // va_list, va_copy(?)#if !defined(va_copy)#if defined(__va_copy)#define va_copy __va_copy#else#define va_copy(dst, src) ((void) memcpy(&(dst), &(src), sizeof(va_list)))#endif#endif//////////////////////////////////////////////////////////////////////////// Use the preprocessor to 'stringify' stuff (convert to a string).// example://   #define TESTE blabla//   QUOTE(TESTE) -> "TESTE"//   EXPAND_AND_QUOTE(TESTE) -> "blabla"#define QUOTE(x) #x#define EXPAND_AND_QUOTE(x) QUOTE(x)//////////////////////////////////////////////////////////////////////////// Set a pointer variable to a pointer value.#ifdef __cplusplustemplate <typename T1, typename T2>void SET_POINTER(T1*&var, T2* p){	var = static_cast<T1*>(p);}template <typename T1, typename T2>void SET_FUNCPOINTER(T1& var, T2 p){	char ASSERT_POINTERSIZE[sizeof(T1) == sizeof(void*) && sizeof(T2) == sizeof(void*)?1:-1];// 1 if true, -1 if false	union{ T1 out; T2 in; } tmp;// /! WARNING casting a pointer to a function pointer is against the C++ standard	tmp.in = p;	var = tmp.out;}#else#define SET_POINTER(var,p) ((var) = (p))#define SET_FUNCPOINTER(var,p) ((var) = (p))#endif#endif /* _CBASETYPES_H_ */ 
 
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You must put afk files in a proper location.

did you properly extracted afk.7zip?

copy all items inside afk folder

afk/afkafk/pluginsafk/src
then put it in your main server folder for example Hercules/trunk/

Hercules/trunk/afkHercules/trunk/pluginsHercules/trunk/src
then try to recompile again.

 
You must put afk files in a proper location.

did you properly extracted afk.7zip?

copy all items inside afk folder

afk/afkafk/pluginsafk/src
then put it in your main server folder for example Hercules/trunk/

Hercules/trunk/afkHercules/trunk/pluginsHercules/trunk/src
then try to recompile again.
c:documents and settingsgustavodesktopherculessrccommoncbasetypes.h(86): fatal error C1083: Cannot open include file: 'inttypes.h': No such file or directory

 
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