Cutins added and updated to v1.6, please read changelogs and special notes. Thanks!haha I have to make my own cutins then or can you share your PSD of your cutins, that would be better and much appreciated![]()
[Error]: run_script: infinity loop !
[Error]: no mapserver error
[cbox]item_db: (i cant get this in
15000,FishingBox,FishingBox,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15000,1; callfunc "Fishing_Box_Menu";},{},{}15001,Fish_,Hook Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15002,Fish_,Line Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15003,Rotten_Fish,Rotten Fish,3,6,,10,,,,,,,,,,,,,{},{},{}15004,Fish_,Fishing Rod,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{},{} // TWO HANDED FISHING ROD, DONT CHANGE THIS!15005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15005,1; callfunc "Fishing_Manual";},{},{}where does it go bcuz my item_db2 is .conf and not .txt and looks like
thnx in advanceCode:{ Id: 2681 AegisName: "Republic_Ring" Name: "Republic Anniversary Ring" Type: 5 Buy: 20 Weight: 100 Loc: 136 Refine: false Script: <" bonus bAllStats,3; ">},
Thankss !![cbox]item_db: (i cant get this in
15000,FishingBox,FishingBox,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15000,1; callfunc "Fishing_Box_Menu";},{},{}15001,Fish_,Hook Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15002,Fish_,Line Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15003,Rotten_Fish,Rotten Fish,3,6,,10,,,,,,,,,,,,,{},{},{}15004,Fish_,Fishing Rod,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{},{} // TWO HANDED FISHING ROD, DONT CHANGE THIS!15005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15005,1; callfunc "Fishing_Manual";},{},{}where does it go bcuz my item_db2 is .conf and not .txt and looks like
thnx in advanceCode:{ Id: 2681 AegisName: "Republic_Ring" Name: "Republic Anniversary Ring" Type: 5 Buy: 20 Weight: 100 Loc: 136 Refine: false Script: <" bonus bAllStats,3; ">},
/******************************************************************************
************* Entry structure ************************************************
******************************************************************************
{
// =================== Mandatory fields ===============================
Id: ID (int)
AegisName: "Aegis_Name" (string, optional if Inherit: true)
Name: "Item Name" (string, optional if Inherit: true)
// =================== Optional fields ================================
Type: Item Type (int, defaults to 3 = etc item)
Buy: Buy Price (int, defaults to Sell * 2)
Sell: Sell Price (int, defaults to Buy / 2)
Weight: Item Weight (int, defaults to 0)
Atk: Attack (int, defaults to 0)
Matk: Magical Attack (int, defaults to 0, ignored in pre-re)
Def: Defense (int, defaults to 0)
Range: Attack Range (int, defaults to 0)
Slots: Slots (int, defaults to 0)
Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)
Upper: Upper mask (int, defaults to any = 0x3f)
Gender: Gender (int, defaults to both = 2)
Loc: Equip location (int, required value for equipment)
WeaponLv: Weapon Level (int, defaults to 0)
EquipLv: Equip required level (int, defaults to 0)
EquipLv: [min, max] (alternative syntax with min / max level)
Refine: Refineable (boolean, defaults to true)
View: View ID (int, defaults to 0)
BindOnEquip: true/false (boolean, defaults to false)
Script: <"
Script
(it can be multi-line)
">
OnEquipScript: <" OnEquip Script (can also be multi-line) ">
OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">
// =================== Optional fields (item_db2 only) ================
Inherit: true/false (boolean, if true, inherit the values
that weren't specified, from item_db.conf,
else override it and use default values)
},
******************************************************************************/
{
Id: 15000
AegisName: "FishingBox"
Name: "FishingBox"
Type: 0
Buy: 50
Weight: 70
Script: <"
getitem 15000,1;
callfunc "Fishing_Box_Menu";
">
},
{
Id: 15001
AegisName: "Fish_"
Name: "Hook Level-1"
Type: 3
Buy: 6
Weight: 10
},
{
Id: 15002
AegisName: "Fish_"
Name: "Line Level-1"
Type: 3
Buy: 6
Weight: 10
},
{
Id: 15003
AegisName: "Rotten_Fish"
Name: "Rotten Fish"
Type: 3
Buy: 6
Weight: 10
},
{
Id: 15004
AegisName: "Fish_"
Name: "Fishing Rod"
Type: 4
Buy: 10
Weight: 10
Atk: 10
Range: 1
Loc: 34
Refine: false
},
{
Id: 15005
AegisName: "Manual_"
Name: "Fishing Manual"
Type: 0
Buy: 50
Weight: 70
Script: <"
getitem 15005,1;
callfunc "Fishing_Manual";
">
},
)[/cbox]
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