World of Fishing

I would love to upload video and screenies now but my internet is currently slow right now. I think my isp provider is currently having maintenance or what so ever. Even at speedtest i cannot reach 54kbps/ sec only 10-18kbps, I tried uploading some screenies but failed. I will upload  a video if i got spare time and when my internet speed returns back to normal. The script is in the features itself, you can get a hint of what do the script look like in above post(the video), but instead of making it automatic and checkcell water i made it on progressbar so that it will be more diversified. 

 
haha I have to make my own cutins then or can you share your PSD of your cutins, that would be better and much appreciated 
default_smile.png


 
Last edited by a moderator:
thanks mate much appreciated, I will test this out and try to post a feed back

 
Hello i have any problems with the script....

1. Fishing Ladder Board makes error on mapserver

Code:
[Error]: run_script: infinity loop !
2. If i use the Fishing Store without Items the Character can't move after his see the empy menu
Code:
[Error]: no mapserver error
 
i cant get this in 

 

15000,FishingBox,FishingBox,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15000,1; callfunc "Fishing_Box_Menu";},{},{}15001,Fish_,Hook Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15002,Fish_,Line Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15003,Rotten_Fish,Rotten Fish,3,6,,10,,,,,,,,,,,,,{},{},{}15004,Fish_,Fishing Rod,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{},{} // TWO HANDED FISHING ROD, DONT CHANGE THIS!15005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15005,1; callfunc "Fishing_Manual";},{},{}
where does it go bcuz my item_db2 is .conf and not .txt and looks like

{ Id: 2681 AegisName: "Republic_Ring" Name: "Republic Anniversary Ring" Type: 5 Buy: 20 Weight: 100 Loc: 136 Refine: false Script: <" bonus bAllStats,3; ">},
thnx in advance

 
i cant get this in 

15000,FishingBox,FishingBox,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15000,1; callfunc "Fishing_Box_Menu";},{},{}15001,Fish_,Hook Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15002,Fish_,Line Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15003,Rotten_Fish,Rotten Fish,3,6,,10,,,,,,,,,,,,,{},{},{}15004,Fish_,Fishing Rod,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{},{} // TWO HANDED FISHING ROD, DONT CHANGE THIS!15005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15005,1; callfunc "Fishing_Manual";},{},{}where does it go bcuz my item_db2 is .conf and not .txt and looks like
Code:
{	Id: 2681	AegisName: "Republic_Ring"	Name: "Republic Anniversary Ring"	Type: 5	Buy: 20	Weight: 100	Loc: 136	Refine: false	Script: <" bonus bAllStats,3; ">},
thnx in advance
[cbox]item_db: (

/******************************************************************************

************* Entry structure ************************************************

******************************************************************************

{

// =================== Mandatory fields ===============================

Id: ID (int)

AegisName: "Aegis_Name" (string, optional if Inherit: true)

Name: "Item Name" (string, optional if Inherit: true)

// =================== Optional fields ================================

Type: Item Type (int, defaults to 3 = etc item)

Buy: Buy Price (int, defaults to Sell * 2)

Sell: Sell Price (int, defaults to Buy / 2)

Weight: Item Weight (int, defaults to 0)

Atk: Attack (int, defaults to 0)

Matk: Magical Attack (int, defaults to 0, ignored in pre-re)

Def: Defense (int, defaults to 0)

Range: Attack Range (int, defaults to 0)

Slots: Slots (int, defaults to 0)

Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)

Upper: Upper mask (int, defaults to any = 0x3f)

Gender: Gender (int, defaults to both = 2)

Loc: Equip location (int, required value for equipment)

WeaponLv: Weapon Level (int, defaults to 0)

EquipLv: Equip required level (int, defaults to 0)

EquipLv: [min, max] (alternative syntax with min / max level)

Refine: Refineable (boolean, defaults to true)

View: View ID (int, defaults to 0)

BindOnEquip: true/false (boolean, defaults to false)

Script: <"

Script

(it can be multi-line)

">

OnEquipScript: <" OnEquip Script (can also be multi-line) ">

OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">

// =================== Optional fields (item_db2 only) ================

Inherit: true/false (boolean, if true, inherit the values

that weren't specified, from item_db.conf,

else override it and use default values)

},

******************************************************************************/

{

Id: 15000

AegisName: "FishingBox"

Name: "FishingBox"

Type: 0

Buy: 50

Weight: 70

Script: <"

getitem 15000,1;

callfunc "Fishing_Box_Menu";

">

},

{

Id: 15001

AegisName: "Fish_"

Name: "Hook Level-1"

Type: 3

Buy: 6

Weight: 10

},

{

Id: 15002

AegisName: "Fish_"

Name: "Line Level-1"

Type: 3

Buy: 6

Weight: 10

},

{

Id: 15003

AegisName: "Rotten_Fish"

Name: "Rotten Fish"

Type: 3

Buy: 6

Weight: 10

},

{

Id: 15004

AegisName: "Fish_"

Name: "Fishing Rod"

Type: 4

Buy: 10

Weight: 10

Atk: 10

Range: 1

Loc: 34

Refine: false

},

{

Id: 15005

AegisName: "Manual_"

Name: "Fishing Manual"

Type: 0

Buy: 50

Weight: 70

Script: <"

getitem 15005,1;

callfunc "Fishing_Manual";

">

},

)[/cbox]

 
Last edited by a moderator:
i cant get this in 

15000,FishingBox,FishingBox,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15000,1; callfunc "Fishing_Box_Menu";},{},{}15001,Fish_,Hook Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15002,Fish_,Line Level-1,3,6,,10,,,,,,,,,,,,,{},{},{}15003,Rotten_Fish,Rotten Fish,3,6,,10,,,,,,,,,,,,,{},{},{}15004,Fish_,Fishing Rod,4,10,,10,10,,1,0,0xFFFFFFFF,7,0,34,0,0,0,0,{},{},{} // TWO HANDED FISHING ROD, DONT CHANGE THIS!15005,Manual_,Fishing Manual,,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 15005,1; callfunc "Fishing_Manual";},{},{}where does it go bcuz my item_db2 is .conf and not .txt and looks like
Code:
{	Id: 2681	AegisName: "Republic_Ring"	Name: "Republic Anniversary Ring"	Type: 5	Buy: 20	Weight: 100	Loc: 136	Refine: false	Script: <" bonus bAllStats,3; ">},
thnx in advance
[cbox]item_db: (

/******************************************************************************

************* Entry structure ************************************************

******************************************************************************

{

// =================== Mandatory fields ===============================

Id: ID (int)

AegisName: "Aegis_Name" (string, optional if Inherit: true)

Name: "Item Name" (string, optional if Inherit: true)

// =================== Optional fields ================================

Type: Item Type (int, defaults to 3 = etc item)

Buy: Buy Price (int, defaults to Sell * 2)

Sell: Sell Price (int, defaults to Buy / 2)

Weight: Item Weight (int, defaults to 0)

Atk: Attack (int, defaults to 0)

Matk: Magical Attack (int, defaults to 0, ignored in pre-re)

Def: Defense (int, defaults to 0)

Range: Attack Range (int, defaults to 0)

Slots: Slots (int, defaults to 0)

Job: Job mask (int, defaults to all jobs = 0xFFFFFFFF)

Upper: Upper mask (int, defaults to any = 0x3f)

Gender: Gender (int, defaults to both = 2)

Loc: Equip location (int, required value for equipment)

WeaponLv: Weapon Level (int, defaults to 0)

EquipLv: Equip required level (int, defaults to 0)

EquipLv: [min, max] (alternative syntax with min / max level)

Refine: Refineable (boolean, defaults to true)

View: View ID (int, defaults to 0)

BindOnEquip: true/false (boolean, defaults to false)

Script: <"

Script

(it can be multi-line)

">

OnEquipScript: <" OnEquip Script (can also be multi-line) ">

OnUnequipScript: <" OnUnequip Script (can also be multi-line) ">

// =================== Optional fields (item_db2 only) ================

Inherit: true/false (boolean, if true, inherit the values

that weren't specified, from item_db.conf,

else override it and use default values)

},

******************************************************************************/

{

Id: 15000

AegisName: "FishingBox"

Name: "FishingBox"

Type: 0

Buy: 50

Weight: 70

Script: <"

getitem 15000,1;

callfunc "Fishing_Box_Menu";

">

},

{

Id: 15001

AegisName: "Fish_"

Name: "Hook Level-1"

Type: 3

Buy: 6

Weight: 10

},

{

Id: 15002

AegisName: "Fish_"

Name: "Line Level-1"

Type: 3

Buy: 6

Weight: 10

},

{

Id: 15003

AegisName: "Rotten_Fish"

Name: "Rotten Fish"

Type: 3

Buy: 6

Weight: 10

},

{

Id: 15004

AegisName: "Fish_"

Name: "Fishing Rod"

Type: 4

Buy: 10

Weight: 10

Atk: 10

Range: 1

Loc: 34

Refine: false

},

{

Id: 15005

AegisName: "Manual_"

Name: "Fishing Manual"

Type: 0

Buy: 50

Weight: 70

Script: <"

getitem 15005,1;

callfunc "Fishing_Manual";

">

},

)[/cbox]
Thankss !!

I have a script wich doesnt give me the freebies every 24 hours can u help me out ?

livion,136,146,5 script Daily Reward 532,{set .@time,gettimetick(1);if( .@time > #reward_time ){ set #reward_time,( .@time + ( 1 * 24 * 3600 ) ); getitem 14232,10; getitem 7711,10; getitem 7608,5; getitem 607,20; mes "Here is your Daily Reward"; mes "Have fun playing dRO!";}else{ mes "Sorry but you claimed it already.";}close;}
Thanks in advance

 
Please, keep the topic clean. Support and requests not related to this release should be addressed in a separate topic.

 
It seems there's nothing wrong with it. You should have run the query on the same database as the one in which you loaded your Hercules content.

 
Thank you bro... hmm how about this one ,,have a problem its stopping every time i click the Fish#5 Swarm Fish ...
24m9mh0.jpg

Edit : not just the Fish#5 Swarm.. all the duplicate Swarm Fish has the same problem.. 

and i get stuck..

2w3ujop.jpg


 
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bro how do i fix that problem?.. its the Duplicate NPC of Swarm Fish i think .. cause i tried to remove all those duplicate and the script works well .. can you please help me sir .. i don't know how to fix that i can't find the "Close2" problem

 
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