Why doesn't Hercules have homunculus-S skills?

I thought we had Homun-s skills?

//Eira6048,8022,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LIGHT_OF_REGENE6048,8023,5,0,0,0,0,0,0,0,0,0,0,0 //MH_OVERED_BOOST6048,8024,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ERASER_CUTTER6048,8025,5,0,0,0,0,0,0,0,0,0,0,0 //MH_XENO_SLASHER6048,8026,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILENT_BREEZE//Bayeri6049,8031,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STAHL_HORN6049,8032,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GOLDENE_FERSE6049,8033,5,0,0,0,0,0,0,0,0,0,0,0 //MH_STEINWAND6049,8034,5,0,0,0,0,0,0,0,0,0,0,0 //MH_HEILIGE_STANGE6049,8035,5,0,0,0,0,0,0,0,0,0,0,0 //MH_ANGRIFFS_MODUS//Sera6050,8018,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SUMMON_LEGION6050,8019,5,0,0,0,0,0,0,0,0,0,0,0 //MH_NEEDLE_OF_PARALYZE6050,8020,5,0,0,0,0,0,0,0,0,0,0,0 //MH_POISON_MIST6050,8021,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PAIN_KILLER//Dieter6051,8039,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MAGMA_FLOW6051,8040,5,0,0,0,0,0,0,0,0,0,0,0 //MH_GRANITIC_ARMOR6051,8041,5,0,0,0,0,0,0,0,0,0,0,0 //MH_LAVA_SLIDE6051,8042,5,0,0,0,0,0,0,0,0,0,0,0 //MH_PYROCLASTIC6051,8043,5,0,0,0,0,0,0,0,0,0,0,0 //MH_VOLCANIC_ASH//Elanor6052,8027,1,0,0,0,0,0,0,0,0,0,0,0 //MH_STYLE_CHANGE6052,8028,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SONIC_CRAW6052,8029,5,0,0,0,0,0,0,0,0,0,0,0 //MH_SILVERVEIN_RUSH6052,8030,5,0,0,0,0,0,0,0,0,0,0,0 //MH_MIDNIGHT_FRENZY6052,8036,5,0,0,0,0,0,0,0,0,0,0,0 //MH_TINDER_BREAKER6052,8037,5,0,0,0,0,0,0,0,0,0,0,0 //MH_CBC6052,8038,5,0,0,0,0,0,0,0,0,0,0,0 //MH_EQC

https://github.com/HerculesWS/Hercules/blob/master/db/homun_skill_tree.txt

 
I mean some of them have not been written yet in skill.c and battle.c compared with rathena.

For example: MH_SILVERVEIN_RUSH, is not seen in skill.c of Hercules.

And Rebellion skills are not seen in skill.c of Hercules either.

 
I mean some of them have not been written yet in skill.c and battle.c compared with rathena.

For example: MH_SILVERVEIN_RUSH, is not seen in skill.c of Hercules.

And Rebellion skills are not seen in skill.c of Hercules either.
As far as I know, hom-s skills will be coded soon, else anybody is welcomed to open a pull request.
Rebellion skills , i dont think wil be implemented soon, since no one have full data. rA has used available data from other forums, and according to me, its not accurate.

So i think herc dev will implement rebellion after having enough info or newest aegis leak for test.

 
OK, thanks a lot.

Hope to see it soon.

And I have a question that whether hom-S skills in rathena are accurate.

 
as i remember first 3rd job has no fixed skills, and someone made the skill by read the skill description.
with course of time 1 by 1 got fixed with right formula.
i remember that first Tiger Cannon able to do more than 1 damage on Plant Mob.

many example cases of this:

Wave Instance -> not yet implemented , no one get start this T_T
First Cash Shop -> Thx god implemented, before most people not agree with various reasons.

and i think, at least we (hercules) have it first (homunculus S skill), why? because it's nice start to introduce or attract people to find right formula / bug.
Newbie like me won't thinking to much, as long as the skill work (no matter the formula) i'll say "it's nice". When something different from description, people like will post on Bug Skill  or someone will try to made pull request
 

 
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I remember over a year ago I made a complete detailed document about them with data ive....wont give the details on how I got all the formula's and details on the skills but I have them. Almost everything actually with maybe a few small things missing. ill upload it here since it got lost.

Mutated Homunculus Information.txt

 

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That should be tested and implemented
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