[Question]About mes.

leloush

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is there would be an issue/effect on the whole server that will cause a heavy lagg or memory consumption.. if i used a script with a mes "sample"; like that in all players that is current online. in the same time?

(e.g. 7 o'clock will send mes "sample"; to all chars online ) 

and is there a script commands that will do this " in the time when is set the system will drop this item ids in random area of the map.. if yes can i have a sample for this thanks

 
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the first one, the second one you may use:

---------------------------------------
 
*makeitem <item id>,<amount>,"<map name>",<X>,<Y>;
*makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;
 
This command will create an item lying around on a specified map in the 
specified location.
 
itemid   - Found in 'db/(pre-)re/item_db.txt'
amount   - Amount you want produced
map name - The map name
X        - The X coordinate
Y        - The Y coordinate.
 
This item will still disappear just like any other dropped item. Like 
'getitem', it also accepts an 'english name' field from the database and 
creates apples if the name isn't found.
If the map name is given as "this", the map the invoking character is on 
will be used.
 
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sorry but no time to write a example right now :/

 
the first one, the second one you may use:

---------------------------------------
 
*makeitem <item id>,<amount>,"<map name>",<X>,<Y>;
*makeitem "<item name>",<amount>,"<map name>",<X>,<Y>;
 
This command will create an item lying around on a specified map in the 
specified location.
 
itemid   - Found in 'db/(pre-)re/item_db.txt'
amount   - Amount you want produced
map name - The map name
X        - The X coordinate
Y        - The Y coordinate.
 
This item will still disappear just like any other dropped item. Like 
'getitem', it also accepts an 'english name' field from the database and 
creates apples if the name isn't found.
If the map name is given as "this", the map the invoking character is on 
will be used.
 
---------------------------------------
 
sorry but no time to write a example right now :/
isee, i can make a test on my own.. im fine with a trial and error.. just wondering.. haha (now isee where the path is...) lately i feel so dark
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and y0h thanks.. 
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is there would be an issue/effect on the whole server that will cause a heavy lagg or memory consumption.. if i used a script with a mes "sample"; like that in all players that is current online. in the same time?
sending a *mes npc dialog box to every online playershould cost the same memory as *announce with bc_all flag

if you think *announce with bc_all flag doesn't lag a server, then sending *mes on every online player shouldn't lag your server too

 
is there would be an issue/effect on the whole server that will cause a heavy lagg or memory consumption.. if i used a script with a mes "sample"; like that in all players that is current online. in the same time?
sending a *mes npc dialog box to every online playershould cost the same memory as *announce with bc_all flag

if you think *announce with bc_all flag doesn't lag a server, then sending *mes on every online player shouldn't lag your server too
thnk you annie for that info,

@outtopic..

so i just need to apply those patch u made and the script commands. from u,, then im just wondering this BG_QUEUE is used for something like to work and make possible of  using @joinbg? without waiting room.,..

 
http://rathena.org/board/topic/91064-

same person ?

I never release a battleground script, I only comply them, and that's many already that I've made

so you have to tell which battleground script that you wish to turn into @joinbg

 
http://rathena.org/board/topic/91064-

same person ?

I never release a battleground script, I only comply them, and that's many already that I've made

so you have to tell which battleground script that you wish to turn into @joinbg
nope.. my name in rathena is elektro... im just too lazy to change that name since im using hercules.. i used to be a silent reader in rathena..
default_tongue.png


 
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