Hercules Invasion

Mumbles

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Event: Hercules Invasion

Description:
A completely revamped and optimized variation of the widely popular Poring Invasion event. Configuration settings are dynamic and easily modifiable. Customizable parameters include normal monsters, "prized" monsters, each respective monster amounts, monster tiers, invasion map,NPC name, and server name. NPC can be triggered by staff using the command @invasion.

Download:

https://github.com/datmumbles/Scripts/raw/master/event/invasion.txt

 
Last edited by a moderator:
Update:

Forgot to add a label lol; if you already downloaded this, please refresh the page and download it again.

 
I think I'm missing something.. Isn't the time interval should be included on the configuration?
You can adjust the time(s) that the event begins by adding or removing OnClockXXXX labels at (and after) line 131*.

OnClock0100: OnClock2100: // Start invasion donpcevent strnpcinfo(3) +"::OnEnable"; end; 

Currently, the event starts at 1:00 AM and 9:00 PM (@time).

*Line references as of v1.0.2

 
Last edited by a moderator:
can we change monsters here and replace sm other monsters instead of porings?
Yeah! Take a look at this on the end of the script:

// Normal mob IDs setarray .normal[0], 1002, 1031, 1113, 1242, 1613, 1784, 1388, 1582, 1120, 1062, 1090, 1096; // Normal mob amounts setarray .n_mobs[0], 300, 300, 300, 300, 300, 300, 10, 40, 40, 300, 40, 40; // Prized mob IDs setarray .prized[0], 1002, 1031, 1113, 1242, 1613, 1784, 1582, 1120, 1062, 1096; // Prized mob amounts setarray .p_mobs[0], 3, 2, 3, 3, 3, 3, 1, 1, 3, 1;

You can add or remove monsters IDs and amount of monsters (priced or not) that will be summoned by the event.

 
Here's the Script...
can we change monsters here and replace sm other monsters instead of porings?
 Yeah! Take a look at this on the end of the script:

// Normal mob IDs setarray .normal[0], 1002, 1031, 1113, 1242, 1613, 1784, 1388, 1582, 1120, 1062, 1090, 1096; // Normal mob amounts setarray .n_mobs[0], 300, 300, 300, 300, 300, 300, 10, 40, 40, 300, 40, 40; // Prized mob IDs setarray .prized[0], 1002, 1031, 1113, 1242, 1613, 1784, 1582, 1120, 1062, 1096; // Prized mob amounts setarray .p_mobs[0], 3, 2, 3, 3, 3, 3, 1, 1, 3, 1; You can add or remove monsters IDs and amount of monsters (priced or not) that will be summoned by the event.
@jaBote & :

Thanks for the responses guys! The link has been updated in the first post. c:

 
how to reduce the number of mobs spawned.
default_smile.png


 
Hi, for someone who's not that familiar w/poring invasion. How is this supposed to work? I activated the event and cleared the invasion but nothing is happening.

 
Hi, for someone who's not that familiar w/poring invasion. How is this supposed to work? I activated the event and cleared the invasion but nothing is happening.
I have the same problem. Please Help.

 
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