[AtCommand] afk

Sir Mhalicot i try to implement you're @afk but i got this warning on console..

i can't use @afk in game, i extracted it on Hercules Folder and add "afk", in plugins.conf..

amAQg.png
add this into your afk.c

#include "../common/HPMDataCheck.h"
Still the same.. can't use and i still see that warning on console
remember that you need to recompile, refer: http://herc.ws/board/topic/4283-introducing-hpm-datacheck/
i did recompile, but still same problem..

 
Sir Mhalicot i try to implement you're @afk but i got this warning on console..

i can't use @afk in game, i extracted it on Hercules Folder and add "afk", in plugins.conf..

amAQg.png
add this into your afk.c

#include "../common/HPMDataCheck.h"
Still the same.. can't use and i still see that warning on console
remember that you need to recompile, refer: http://herc.ws/board/topic/4283-introducing-hpm-datacheck/
i did recompile, but still same problem..
post your .c file here please (at upaste)

 
#include "../common/HPMDataCheck.h"


> 

it should be the last file included, if it isn't the last it'll render the plugin uncompilable (intentionally).pan>
seems like you didn't read the link as I said here: http://herc.ws/board/topic/4283-introducing-hpm-datacheck/


so it should be like this? http://upaste.me/f48f11218a0cfe1ee

yes

 
#include "../common/HPMDataCheck.h"

<blockquote>

> 

it should be the last file included, if it isn't the last it'll render the plugin uncompilable (intentionally).pan>pan>
seems like you didn't read the link as I said here: http://herc.ws/board/topic/4283-introducing-hpm-datacheck/
so it should be like this? http://upaste.me/f48f11218a0cfe1ee
yes

still can't use and warning on console still there

 
Code:
#include <stdio.h>#include <stdlib.h>#include <string.h>#include "../common/HPMi.h"#include "../common/timer.h"#include "../map/script.h"#include "../map/pc.h"#include "../map/clif.h"#include "../map/battle.h"#include "../map/status.h"#include "../common/HPMDataCheck.h"/*1.0 Initial Script [Mhalicot]    Topic: [URL="http://goo.gl/vbmQnr2.0"]http://goo.gl/vbmQnr2.0[/URL] Added Map restriction "izlude", GVG/PVP.    You can't use @afk when your dead. [Mhalicot]2.1 Update compilation compatibility in latest    rev. 13300  [Mhalicot]2.2 Fixed bug when using @afk. [Mhalicot]2.3 Fixed map crash when using @afk [Mhalicot]3.0 Added unable to use @afk when receiving damage. [Mhalicot]*/HPExport struct hplugin_info pinfo = {	    "afk",			    // Plugin name	    SERVER_TYPE_MAP,// Which server types this plugin works with?	    "3.0",					    // Plugin version	    HPM_VERSION,	    // HPM Version (don't change, macro is automatically updated)};ACMD(afk) {    if(sd->bl.m == map->mapname2mapid("izlude")) {        clif->message(fd, "@afk is not allowed on this map.");        return true;    }    if( pc_isdead(sd) ) {        clif->message(fd, "Cannot use @afk if you are dead.");        return true;    }    if(DIFF_TICK(timer->gettick(),sd->canlog_tick) < battle->bc->prevent_logout) {        clif->message(fd, "Failed to use @afk, please try again later."); //<- (10s)10000ms delay to edit look for conf/battle/player.conf search for prevent_logout        return true;    }    if( map->list[sd->bl.m].flag.autotrade == battle->bc->autotrade_mapflag )    {        if(map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg){            clif->message(fd, "You may not use the @afk maps PVP or GVG.");        return true;        }        sd->state.autotrade = 1;        sd->state.monster_ignore = 1;        pc_setsit(sd);        skill->sit(sd,1);        clif->sitting(&sd->bl);        clif->changelook(&sd->bl,LOOK_HEAD_TOP,471);        clif->specialeffect(&sd->bl, 234,AREA);                      if( battle->bc->at_timeout )            {            int timeout = atoi(message);            status->change_start(NULL, &sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle->bc->at_timeout) : battle->bc->at_timeout) * 60000, 0);        }            clif->chsys_quit(sd);            clif->authfail_fd(sd->fd, 15);        } else    clif->message(fd, "@afk is not allowed on this map.");	    return true;}/* Server Startup */HPExport void plugin_init (void){    clif = GET_SYMBOL("clif");    skill = GET_SYMBOL("skill");    script = GET_SYMBOL("script");    pc = GET_SYMBOL("pc");    battle = GET_SYMBOL("battle");    map = GET_SYMBOL("map");    status = GET_SYMBOL("status");    timer = GET_SYMBOL("timer");    addAtcommand("afk",afk);}
 
#include <stdio.h>#include <stdlib.h>#include <string.h>#include "../common/HPMi.h"#include "../common/timer.h"#include "../map/script.h"#include "../map/pc.h"#include "../map/clif.h"#include "../map/battle.h"#include "../map/status.h"#include "../common/HPMDataCheck.h"/*1.0 Initial Script [Mhalicot]   Topic: http://goo.gl/vbmQnr2.0 Added Map restriction "izlude", GVG/PVP.   You can't use @afk when your dead. [Mhalicot]2.1 Update compilation compatibility in latest   rev. 13300  [Mhalicot]2.2 Fixed bug when using @afk. [Mhalicot]2.3 Fixed map crash when using @afk [Mhalicot]3.0 Added unable to use @afk when receiving damage. [Mhalicot]*/HPExport struct hplugin_info pinfo = {   "afk",   // Plugin name   SERVER_TYPE_MAP,// Which server types this plugin works with?   "3.0",   // Plugin version   HPM_VERSION,   // HPM Version (don't change, macro is automatically updated)};ACMD(afk) {  if(sd->bl.m == map->mapname2mapid("izlude")) {    clif->message(fd, "@afk is not allowed on this map.");    return true;  }  if( pc_isdead(sd) ) {    clif->message(fd, "Cannot use @afk if you are dead.");    return true;  }  if(DIFF_TICK(timer->gettick(),sd->canlog_tick) < battle->bc->prevent_logout) {    clif->message(fd, "Failed to use @afk, please try again later."); //<- (10s)10000ms delay to edit look for conf/battle/player.conf search for prevent_logout    return true;  }  if( map->list[sd->bl.m].flag.autotrade == battle->bc->autotrade_mapflag )  {    if(map->list[sd->bl.m].flag.pvp || map->list[sd->bl.m].flag.gvg){      clif->message(fd, "You may not use the @afk maps PVP or GVG.");    return true;    }    sd->state.autotrade = 1;    sd->state.monster_ignore = 1;    pc_setsit(sd);    skill->sit(sd,1);    clif->sitting(&sd->bl);    clif->changelook(&sd->bl,LOOK_HEAD_TOP,471);    clif->specialeffect(&sd->bl, 234,AREA);            if( battle->bc->at_timeout )      {      int timeout = atoi(message);      status->change_start(NULL, &sd->bl, SC_AUTOTRADE, 10000, 0, 0, 0, 0, ((timeout > 0) ? min(timeout,battle->bc->at_timeout) : battle->bc->at_timeout) * 60000, 0);    }      clif->chsys_quit(sd);      clif->authfail_fd(sd->fd, 15);    } else  clif->message(fd, "@afk is not allowed on this map.");   return true;}/* Server Startup */HPExport void plugin_init (void){   clif = GET_SYMBOL("clif");  skill = GET_SYMBOL("skill");   script = GET_SYMBOL("script");   pc = GET_SYMBOL("pc");  battle = GET_SYMBOL("battle");  map = GET_SYMBOL("map");  status = GET_SYMBOL("status");  timer = GET_SYMBOL("timer");  addAtcommand("afk",afk);}
Thanks! Fix

 
Update: Version 3.1

  • Fixed compile Error
  • Compatible to Rev. 14***

 
sir why im getting this error when I type @afk .. check my screen shot.. please tell what im missing on my sprite..

Capture.JPG

 
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