ownard.OnClock0000:
OnClock0100:
OnClock0200:
OnClock0300:
OnClock0400:
OnClock0500:
OnClock0600:
OnClock0700:
OnClock0800:
OnClock0900:
OnClock1000:
OnClock1100:
if you gonna use OnMinute everytime you restart your server. the time will also change. unlike for OnClock the time is fix. even you restart the server. the event will start on the specific time that you set.use OnMinute00:
so you don't need those much of OnClocks
as Samuel said, OnClock and OnMinute (as well as OnHour, On<weekday><hour><minute> and OnDay) they work using the server time so what you said makes no sense at allif you gonna use OnMinute everytime you restart your server. the time will also change. unlike for OnClock the time is fix. even you restart the server. the event will start on the specific time that you set.use OnMinute00:
so you don't need those much of OnClocks
what ever lol. it depends on him if what he wants to use. no need to spam on this topic.as Samuel said, OnClock and OnMinute (as well as OnHour, On<weekday><hour><minute> and OnDay) they work using the server time so what you said makes no sense at allif you gonna use OnMinute everytime you restart your server. the time will also change. unlike for OnClock the time is fix. even you restart the server. the event will start on the specific time that you set.use OnMinute00:
so you don't need those much of OnClocks![]()
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