Skill ID Processing Overhaul
Hello~! - What?!
Hello~! - What?!
- Yet another super-ultra-mega improvement, brought to you by Hercules.
- This is a monster improvement, map server's memory usage was dropped by no less than 38MB
- Processing on a number of areas that rely on this have improved, much faster e.g. skill tree calculation.
- This also prepares the game server to receive the new skills that have id of 5k or higher (e.g. Dragon Breath Water)
- This changes how skills are stored during runtime for players, if you have any modifications on that you will want to update them before getting this update in your server.
- mob_max_skilllvl config was dropped, this limitation no longer exists (e.g. if you make a monster cast lvl 1000 jupitel thunder it'll do 1k hits) reintroduced, accidentally removed (misunderstood function)
- to Rytech, he brought up the topic of skill id processing which led me to do this
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