Skill Damage Adjustment

gelz

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gelz
Paturo naman po paano mag adjust ng skill damage at HP ng lahat ng classes. Global Damage Adjustment po ba yon? Paano po 'yon? Ilang araw na ako nag sesearch sa net, wala po akong makita. 

Pati po sana yung pag aadjust ng MVP - HP, damage, hit.

 
Sa tingin ko po eto ang hinahanap mo.. pakibasa nalang po lahat pati yung mgacomments ha, para maintindihan mo narin po..

Introducing Hercules Map Zone Database

Code:
{	/* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */	name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */	disabled_skills: {		//both examples below disable napalm beat (id 11) to players		//MG_NAPALMBEAT: "PLAYER"		//ID11: "PLAYER"	}	disabled_items: {		//Both examples below disable apple (id 501)		//Apple: true		//ID501: true	}		mapflags: (	)		/* "command:min-group-lv-to-override" e.g. "heal: 70" */	disabled_commands: {		//Example Below makes @heal be used in maps within this zone only by those group lv 70 and above		//heal: 70	}	skill_damage_cap: {		//Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage,		// (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h)		// when cast vs players and monsters.		//MG_COLDBOLT: (50,"PLAYER | MONSTER")	}},
 
Sa tingin ko po eto ang hinahanap mo.. pakibasa nalang po lahat pati yung mgacomments ha, para maintindihan mo narin po..

Introducing Hercules Map Zone Database

{ /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */ disabled_skills: { //both examples below disable napalm beat (id 11) to players //MG_NAPALMBEAT: "PLAYER" //ID11: "PLAYER" } disabled_items: { //Both examples below disable apple (id 501) //Apple: true //ID501: true } mapflags: ( ) /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above //heal: 70 } skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }},
pano po ba format ng damage reduction?? kunyari asura strike ng champion.

kung 50% po i rereduce ko sa asura strike.

mapflag<tab>adjust_skill_damage<tab>SC_EXTREMITYFIST2<tab>50

or

mapflag<tab>adjust_skill_damage<tab>MO_EXTRIMITYFIST<tab>50

 
makikita mo po yung List nang Skills sa db/[pre/re]/skill_db.txt

Minsan kailangan mo din po i-explore ang server mo.. tignan mo po lahat nang files kagaya nang Skill_db.txt

jan nakalagay lahat nang skills na ginagamit sa server mo..

 
Ang alam ko pag nagrereduce ng damage ng asura sa battle.c pero kung hercules gamit mo hindi ko lang alam bakit nsa map.h ka
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