Introducing Hercules Plugin Manager
Hello~! What?!
All About It - Documentation
Links~!
Hello~! What?!
- I can't express how awesome this is. It's awesome, so awesome.
- ...Incredibly awesome, yet another awesome feature brought to you by Hercules
- This features' design began long ago, a precursor to this feature, which demonstrates for how long we've been planning it, is the Hercules Renewal Phase One
- Can be used to create @commands
- Can be used to create script commands
- Can be used to create console commands
- Can be used to replace core functions with your ownA example of how handy this can be: when any RO emu updates a section of the code that is used by a user's modifications, e.g. Harmony, no matter how silly the edit is (e.g. a tab alignment update) the user has to wait for his modification's developer to update his patch (unless he manages to update it on his own), if the developer in question starts to use the HPM for his hercules users instead of a patch file, his users using hercules will no longer have to wait for updates unless the way the code works changes on hercules' end.
All About It - Documentation
- Its being done, most of it is already available in our wiki
Hercules Plugin Mananger - Building HPM Plugin for MSVC
- Building HPM Plugin for GCC
Links~!
- Hercules Console Input Update (HPM Friendly)
- Commit
- Visual Studio 2010
- The plugin "sample" is currently missing projects for msvc2010 and msvc2012, thats because I dont have them, this will be solved asap, once one of our developers who possesses them logs in.
- Login/Char server plugin support is currently disabled, it should be enabled by the next release, which will also include Hooks support (as an alternative to overloading)
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