// Rate of monsters on a map, 200 would be twice as many as normal. (Note 2)mob_count_rate: 100
if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; }
Thanks for finding the source. I tried and it really doesnt count the MVP. This trick is neat when want to change MOB RATE. Thanks!I think it doesn't since mobs that are summoned by an amount of only 1 don't get affected by this conf value:
src/map/npc.c, line 3517
if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; }
Strange enough, it happens for monsters that spawn on an amount of just ONE. It doesn't mind if it's a MvP (usually spawned in an unique amount), or mobs that spawn in a fixed cell (which have their dedicated monster spawn just for them, 1 single mobspawn). As it is now, it would count the MvP if you made 2 of them appear on the same map, by the same monster spawn top-level command.Thanks for finding the source. I tried and it really doesnt count the MVP. This trick is neat when want to change MOB RATE. Thanks!I think it doesn't since mobs that are summoned by an amount of only 1 don't get affected by this conf value:
src/map/npc.c, line 3517
if (mobspawn.num > 1 && battle_config.mob_count_rate != 100) { if ((mobspawn.num = mobspawn.num * battle_config.mob_count_rate / 100) < 1) mobspawn.num = 1; }
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