npc_event: player's event queue is full

1st answer: combine these events in just an NPC since you've got too many OnNPCKilEvent events.

Or either:

2nd answer: go to src/map/map.h, line 34

#define MAX_EVENTQUEUE 2

Change to any number not to big (you need at least 5 ATM, I'd set it to like 10) and recompile.

 
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