Renewal damage range calculation?

luminoray

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I want to alter the part of the formula in renewal where final damage is being calculated. Each attack deals a different amount of damage, but variance seems very low. I want to change the variance so that it now depends on source's Dex and target's Agi.

I've searched around battle.c but I haven't found anything of the sort.

Thanks in advance!

 
Try it on status.c?

 
Try it on status.c?
Yes this seems to be it, thanks a lot.
All of this is defined on a function called status_get_weapon_atk in status.c, for future reference.

Thanks Frost.

 
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