i want to bind the equip. but i want to be able to sell it to NPC.unbid it... look for the npc at npc/custom/itembind.txt
// if( item_data->bound > IBT_ACCOUNT && !pc_can_give_bound_items(sd) ) {// clif->message(sd->fd, msg_txt(294));// return 1;// }
As far as I know there is a setting for that. if you only read the documentation. It states that.Thank you GM Ocean. Now i can sell the items.
Another problem is. Why they make bound items cannot store to storage? i mean if i bound many items with some weight, this would be troublesome right?
Your second thoughts seems more promising.It'd probably just be better to create a " third " storage for characters. Much like we did for guildstorage. Although, that would take up alot of storage space on server's since, now there'd be a storage for every character, account and guild.
On average thats about:
Every 20 accounts = 1 Guild storage
Every 1 Account = 1 Account Storage
Every 1 Account = 3-9 Character Storage.
It'll be alot of data added in but better in the long run.
Also, an alternative would be to store the ID inside of a data space which we add it items. So instead of it saying item.bound = 1->4. We can have it check against character ID / Account id if not then bound type.
if( item.bound == 2 ){ guild bound; }
else if( item.bound == 3 ){ party bound; }
else if( item.bound >= 150000 && item.bound <= 1999999 ) { char bound; }
else if( item.bound >= 2000000 ){ account bound; }
else { not bound; }
But, thats meh. Just my thoughts.
Well, Bound items mechanic and yellow font seems interesting for melol, why not just use the old item_trade.txt feature that got moved to item_db.conf ?
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