Renewal State but using Pre-Renewal (Damage) Formulas.

karazu

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I want to use the RENEWAL files like itemdb, skills, scripts and etc but want to use the pre renewal damage formula.

Is it possible?


I am running a server with renewal mechanics but up to TRANS JOB only, I have notice that the HP formula in renewal makes the Hit Points so high but the damage of the Trans skills are way to low.


So is  it possible to keep the Renewal Mechanic but just use the Pre-Renewal (damage) formula? 
 

/// leave this line to enable renewal specific support such as renewal formulas#define RENEWAL 
I am afraid to disable that one since it may affect the files that will be used

Example 
Instead if renewal database, it will now use the pre renewal database. 
 
 
hmm if about db(s) you can set it in const.h but you need to change other respective value, since pre renewal only have max def 127 and renewal mob has deff more than it

Code:
#ifdef RENEWAL	#define DBPATH "re/"#else	#define DBPATH "pre-re/"#endif
 
hmm if about db(s) you can set it in const.h but you need to change other respective value, since pre renewal only have max def 127 and renewal mob has deff more than it

#ifdef RENEWAL #define DBPATH "re/"#else #define DBPATH "pre-re/"#endif
Hello Litro,

Thank you for the reply, is that the only conflict within my problem?

EDIT: there are some folders that needs some tweaks, I guess I will just stay renewal to avoid much conflicts 

since pre renewal only have max def 127 and renewal mob has deff more than it 

What is going to happen btw if that is the case? ERROR?

EDIT: I Test it, it really shows a lot of error. 

 
Last edited by a moderator:
Not advisable, it will lower down damage. Many pre-re and re items and mobs differ in stats.

 
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