Old School asura

SuiDn

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is it possible to leave the azura strike like it was before? ive noticed that the Hercules and Rathena emulators are a bit different.

check out the video below, i was using the eathena and i aim to use rathena or hercules, altho i came across this problem. many players are complaining and im kind of a newb with these emulators

i am looking for a trustworthy person to make this slight fix on the azura strike, payment would be made thru paypal

ive found a video that portrays exactly the way im looking for.

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the other azura he begins the movement before actually striking the target. he starts the movement, hits the target, "ducks down" punching the floor, and the movement ends there..

and the new azura, the character there is no animation before the skill, he simply strikes the enemy without doing the "ducking down punching the floor movement", he simply remains standing up, and afterwards you can even walk around and only after you stop moving he will "duck down and hit the ground"

 
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Sup bro,

Didnt get what you meant. You want a "old school" version of asura strike and by this you mean pre-renewal formula? (Old cast and damage)

Explain more so then i can help you

 
A animação apenas. Você pode notar que nessa asura(vídeo)  ai a animação é diferente do hercules e rathena. Esse ai ele faz o movimento todo completo, já na versão RE, não faz.

Only The animation (movement) u can tell how on this azura (vídeo) The animation (movement) is different from The hercules and rathena. That one makes The full movement, as oppose to The RE, which doesnt

Asura RE

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is it possible to leave the azura strike like it was before? ive noticed that the Hercules and Rathena emulators are a bit different.

check out the video below, i was using the eathena and i aim to use rathena or hercules, altho i came across this problem. many players are complaining and im kind of a newb with these emulators

ive found a video that portrays exactly the way im looking for.

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For more detailed information, see our cookies page.
did you find the solution bro? let me know ..

 
is it possible to leave the azura strike like it was before? ive noticed that the Hercules and Rathena emulators are a bit different.

check out the video below, i was using the eathena and i aim to use rathena or hercules, altho i came across this problem. many players are complaining and im kind of a newb with these emulators

ive found a video that portrays exactly the way im looking for.

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For more detailed information, see our cookies page.




sorry for my bad english

 
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Alright, here's the deal,

//-- MO_EXTREMITYFIST271,2000:1750:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,10000,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000
According to the skill_cast_db.txt, here's the method you use to edit this kind of stuff,

//== Explained:// CastingTime : time to cast this skill, in miliseconds// AfterCastActDelay : "normal" delay, character cannot use skills, in miliseconds// AfterCastWalkDleay : amount of time before character can move again, in miliseconds// Duration1 / Duration2 : usually the durations used by the skill, at special cases it is used to hold special data// Cool Down : amount of time until character can re-use this skill, in miliseconds//== Extra// On all fields you can use ':' as a delimiter to level-specific values,// - Example using SM_PROVOKE// - Original:6,0,0,0,30000,0,1000// - ModifiedTo:6,0,0,0,30000,0,1000:2500:3000:etc// - Makes lvl 1 have 1000 (1s) cool down, lvl 2 2500 (2.5s), lvl 3 3000, and so on.
If it made sense for you, it mean you need to change your line from (RENEWAL FORM)

//-- MO_EXTREMITYFIST271,2000:1750:1500:1250:1000:500:1000:1000:1000:1000,3000:2500:2000:1500:1000,0,10000,300000,0,2000:1750:1500:1250:1000:500:1000:1000:1000:1000
To this (PRE-RENEWAL FORM)

Code:
//-- MO_EXTREMITYFIST271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0
Test it out, see if it works. If it happens to work, come back here and say solved, so other members can use this solution.
Always remember to make a backup before changing any single thing.
Good luck bruh!
@edit:
Don't get stuck with your english! The main idea here isn't to judge how good your writing, speaking, listening and reading skills are but to help you on your problems. I speak english for a long time and i still making stupid mistakes, Everybody does!
 
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I appreciate your response, altho.. Its not regarding The cast, it is about The animation, The movement. You can see on the following vídeo he goes thru The player without making any animation (movement). As oppose to before it wasnt this Way. This video might help

new video

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I appreciate your response, altho.. Its not regarding The cast, it is about The animation, The movement. You can see on the following vídeo he goes thru The player without making any animation (movement). As oppose to before it wasnt this Way. This video might help

new video

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uuuhh... so then my bad, gonna search it here. Good luck!

 
thanks to everyone who helped me

Can someone help me? I Just need to fix this to commence my Project...

 
I have not tested it much, but this is working fine for your purposes http://upaste.me/b157160796e8a88f6

Take into account that it may not be old behavior as in official servers, but rather an old bug in eathena.

 
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I have not tested it much, but this is working fine for your purposes http://upaste.me/b157160796e8a88f6

Take into account that it may not be old behavior as in official servers, but rather an old bug in eathena.
Thanks for The help, i Will try it out as soon as im home. Afterwards ill let yall know The results... I really appreciate. Does this patch work with eathena too?

 
you mean the cell bug is your only problem now? are you using RE?

 
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