Big Head Characters

Baby with normal char heads?

hehe..

 
look like a meme character, so funny
default_laugh.png


 
Anyone knows were to find the baby suit in the GRF? 

or is it done via source code?

 
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Couldn't you do this by resizing the act file?

5EYyS6U.png


With Act Editor, go in Scripts > Script Runner, and copy paste the script below. mag is the scale you want to resize the sprite. If someone wants to do it for every body sprites available, have fun!

 
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Couldn't you do this by resizing the act file?

5EYyS6U.png


With Act Editor, go in Scripts > Script Runner, and copy paste the script below. mag is the scale you want to resize the sprite. If someone wants to do it for every body sprites available, have fun!

var mag = 0.5f;var refHead = ApplicationManager.GetResource("ref_head.act");var refBody = ApplicationManager.GetResource("ref_head.spr");var actRef = new Act(refHead, new Spr(refBody), true);for (int ai = 0; ai < act.NumberOfActions; ai++) { for (int fi = 0; fi < act[ai].NumberOfFrames; fi++) { var frame = act.TryGetFrame(ai, fi); var frameRef = actRef.TryGetFrame(ai, fi); if (frame == null || frameRef == null) continue; var anchorFrame = frame.Anchors[0]; var layerRef = frameRef.Layers[0]; var anchorX = frame.Anchors[0].OffsetX; var anchorY = frame.Anchors[0].OffsetY; var diffX = anchorX - frameRef.Anchors[0].OffsetX; var diffY = anchorY - frameRef.Anchors[0].OffsetY; anchorFrame.OffsetX = (int) ((layerRef.OffsetX + diffX) * (mag - 1) + anchorX); anchorFrame.OffsetY = (int) ((layerRef.OffsetY + diffY) * (mag - 1) + anchorY); }}act.Magnify(mag);
didn't really know it have Script editor(also thanks for the script)

 
Hmm. But would that resize the headgears as well? In the initial post the headgear is scaled with head...

P.S. Reminds me of Falout 3 bobbleheads. Do want.

 
Hmm. But would that resize the headgears as well? In the initial post the headgear is scaled with head...

P.S. Reminds me of Falout 3 bobbleheads. Do want.
Yes, that would work with the headgears as well, only the body is scaled, everything else isn't xD. What you'll have issues with are the weapons and shields (it's not too bad though). I made a GRF for these "big heads", that'll save everyone some time I guess : 

(heads only) http://www.mediafire.com/download/4gq92g9mi8ok6dk/bighead.grf

(heads + weapons, backpacks, wings, shields) http://www.mediafire.com/download/nfsklh6ct88bax2/bighead2.grf

hUDyMdh.png


 
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Oh, this is great!! I have been searching for this over the chinese forum >.< but nobody share it or tell me who is the "author" too.

thanks tokei =)

EDIT:

btw , the novice sprite havent modified.

7qgpKNw.png


 
Last edited by a moderator:
Oh, this is great!! I have been searching for this over the chinese forum >.< but nobody share it or tell me who is the "author" too.

thanks tokei =)

EDIT:

btw , the novice sprite havent modified.
It should be! It might be overridden by the data folder or another GRF. Remove the file in "ROdataspriteÀΰ£Á·¸öÅë³²Ãʺ¸ÀÚ_³².act" if it's there. Otherwise you might just want to extract the file from the GRF and put it in your data folder to make sure it's being read first.

(Reuploaded the GRF as well, without the sprites this time, my mistake!)

 
+1 for that... 


Lol I never knew, so many people are interested with this mod hahaha 

 
too bad that it doesnt look well if the server using any backpack or fallen angel wing or custome wing  i think xD

hsYLBXQ.png


EDIT:

weapon too xD

 
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Hmm. But would that resize the headgears as well? In the initial post the headgear is scaled with head...

P.S. Reminds me of Falout 3 bobbleheads. Do want.
Yes, that would work with the headgears as well, only the body is scaled, everything else isn't xD. What you'll have issues with are the weapons and shields (it's not too bad though). I made a GRF for these "big heads", that'll save everyone some time I guess : http://www.mediafire.com/download/4gq92g9mi8ok6dk/bighead.grf

hUDyMdh.png
What if we make body normal and make the HEAD more bigger?

 
we can use the script by tokeiburu into weapons and custom items act files to make them smaller I guess xD

 
The script I gave up there will not work on weapons; it keeps the distance between the anchor point and the referenced head's current layer position. It's an approximation and using a different head will give different results (when I made the GRF up there, I used a male head for the male sprites to get better results).

Anyway, it's possible, and rather straightforward, to rescale everything else. I made a new GRF, but this time I included the weapons, shields, wings, backpacks and I lowered the emoticons (lowering the emoticons will also affect monsters and pets' emotes, so feel free to remove it if you want).

Link : http://www.mediafire.com/download/nfsklh6ct88bax2/bighead2.grf

bFYS9Wc.png


Have fun! Let me know if there's any issue.

 
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