Hello, I already saw this sprites like 4-6years ago but cannot find anymore.
anyone have this sprites?
http://imgur.com/73i5klA,KTHMtS2
anyone have this sprites?
http://imgur.com/73i5klA,KTHMtS2
aw. its nice. I hope someone will share it too. xDHello, I already saw this sprites like 4-6years ago but cannot find anymore.
anyone have this sprites?
http://imgur.com/73i5klA,KTHMtS2
what is the command ?Baby with normal char heads?
hehe..
U have some points there hahahahBaby with normal char heads?
hehe..
didn't really know it have Script editor(also thanks for the script)Couldn't you do this by resizing the act file?
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With Act Editor, go in Scripts > Script Runner, and copy paste the script below. mag is the scale you want to resize the sprite. If someone wants to do it for every body sprites available, have fun!
var mag = 0.5f;var refHead = ApplicationManager.GetResource("ref_head.act");var refBody = ApplicationManager.GetResource("ref_head.spr");var actRef = new Act(refHead, new Spr(refBody), true);for (int ai = 0; ai < act.NumberOfActions; ai++) { for (int fi = 0; fi < act[ai].NumberOfFrames; fi++) { var frame = act.TryGetFrame(ai, fi); var frameRef = actRef.TryGetFrame(ai, fi); if (frame == null || frameRef == null) continue; var anchorFrame = frame.Anchors[0]; var layerRef = frameRef.Layers[0]; var anchorX = frame.Anchors[0].OffsetX; var anchorY = frame.Anchors[0].OffsetY; var diffX = anchorX - frameRef.Anchors[0].OffsetX; var diffY = anchorY - frameRef.Anchors[0].OffsetY; anchorFrame.OffsetX = (int) ((layerRef.OffsetX + diffX) * (mag - 1) + anchorX); anchorFrame.OffsetY = (int) ((layerRef.OffsetY + diffY) * (mag - 1) + anchorY); }}act.Magnify(mag);
Yes, that would work with the headgears as well, only the body is scaled, everything else isn't xD. What you'll have issues with are the weapons and shields (it's not too bad though). I made a GRF for these "big heads", that'll save everyone some time I guess :Hmm. But would that resize the headgears as well? In the initial post the headgear is scaled with head...
P.S. Reminds me of Falout 3 bobbleheads. Do want.
It should be! It might be overridden by the data folder or another GRF. Remove the file in "ROdataspriteÀΰ£Á·¸öÅë³²Ãʺ¸ÀÚ_³².act" if it's there. Otherwise you might just want to extract the file from the GRF and put it in your data folder to make sure it's being read first.Oh, this is great!! I have been searching for this over the chinese forum >.< but nobody share it or tell me who is the "author" too.
thanks tokei =)
EDIT:
btw , the novice sprite havent modified.
What if we make body normal and make the HEAD more bigger?Yes, that would work with the headgears as well, only the body is scaled, everything else isn't xD. What you'll have issues with are the weapons and shields (it's not too bad though). I made a GRF for these "big heads", that'll save everyone some time I guess : http://www.mediafire.com/download/4gq92g9mi8ok6dk/bighead.grfHmm. But would that resize the headgears as well? In the initial post the headgear is scaled with head...
P.S. Reminds me of Falout 3 bobbleheads. Do want.
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