Hello, first, amazing software and initiative!
I have a suggestion, for the "Target" value on mob skills can you add all the "around" options? It's used a lot by mobs with trap skills.
I'm having a bit of trouble saving mob skills, I was using version 1.0.7 and it was working perfectly, but now when I add a new line and put the mob ID/skill ID and name it doesn't change on the list and saving doesn't turn the blue/green listed items to black. It does work however, the txt files are edited and if I close the program and open it again it shows up fine.
There's a problem though, whenever I add a new skill like that it stays like this on the txt file for example:
2154,Banaspaty@MG_FIREBALL,5,17,9,1000,0,5000,no,target,always,0,,,,,,,
Instead of:
2154,Banaspaty@MG_FIREBALL,chase,17,9,1000,0,5000,no,target,always,0,,,,,,,
Another thing, the monster sprites are not appearing on the 1.0.8 version as well even if I turn off or on the "synchronize with client database". Of course the GRF files are correctly placed as it was working on 1.0.7.
I tried to create a new project file to check if it was a problem with saving the .sde on a past version but it's the same.
Thank you for the great work!
I have a suggestion, for the "Target" value on mob skills can you add all the "around" options? It's used a lot by mobs with trap skills.
I'm having a bit of trouble saving mob skills, I was using version 1.0.7 and it was working perfectly, but now when I add a new line and put the mob ID/skill ID and name it doesn't change on the list and saving doesn't turn the blue/green listed items to black. It does work however, the txt files are edited and if I close the program and open it again it shows up fine.
There's a problem though, whenever I add a new skill like that it stays like this on the txt file for example:
2154,Banaspaty@MG_FIREBALL,5,17,9,1000,0,5000,no,target,always,0,,,,,,,
Instead of:
2154,Banaspaty@MG_FIREBALL,chase,17,9,1000,0,5000,no,target,always,0,,,,,,,
Another thing, the monster sprites are not appearing on the 1.0.8 version as well even if I turn off or on the "synchronize with client database". Of course the GRF files are correctly placed as it was working on 1.0.7.
I tried to create a new project file to check if it was a problem with saving the .sde on a past version but it's the same.
Thank you for the great work!
Code:
// TARGET:// target (current target) / self / friend / master / randomtarget (any enemy within skill's range)//// The following are for ground-skills, a random target tile is selected from the specified area:// around1 (3x3 area around self) / around2 (5x5 area around self) /// around3 (7x7 area around self) / around4 (9x9 area around self) /// around5 (3x3 area around target) / around6 (5x5 area around target) /// around7 (7x7 area around target) / around8 (9x9 area around target) /// around = around4
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