make a shortcut then in target field add --generate-translationsbtw how to use it on windows?
by typing
--generate-translations on map server?
are you able to give me the examplemake a shortcut then in target field add --generate-translationsbtw how to use it on windows?
by typing
--generate-translations on map server?
Open cmd, go to your Hercules folder , typemap-server --generate-translationsare you able to give me the examplemake a shortcut then in target field add --generate-translationsbtw how to use it on windows?
by typing
--generate-translations on map server?
this is the resultOpen cmd, go to your Hercules folder , typemap-server --generate-translationsare you able to give me the examplemake a shortcut then in target field add --generate-translationsbtw how to use it on windows?
by typing
--generate-translations on map server?
Or save the above line in .bat file and run it
the output file is generated_translations.pot'generatetranslations, "Creates './generated_translations.pot' file with all
you don't need to create a new translation, just assign .po files to be opened with poedit and open the generated po fileReally good!
Not sure if it's only here but I can't open the .pot file in POEdit, it shows more than a hundred errors due to unescaped " in NPC messages, when strings get exported they are not being saved with before quotes.
@edit:
I'm doing the following:
Open POEdit -> Create new Translation -> Selected generated_translations.pot
Thanks, it works although when I save it says that there are 20 errors (I can't find the red lines, too big fileyou don't need to create a new translation, just assign .po files to be opened with poedit and open the generated po fileReally good!
Not sure if it's only here but I can't open the .pot file in POEdit, it shows more than a hundred errors due to unescaped " in NPC messages, when strings get exported they are not being saved with before quotes.
@edit:
I'm doing the following:
Open POEdit -> Create new Translation -> Selected generated_translations.pot
Server side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?Suggestion: Make it for item / mob database as well. Thanks
when spawning a monster via command it will be translatedServer side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?Suggestion: Make it for item / mob database as well. Thanks
Server side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?Suggestion: Make it for item / mob database as well. Thanks
So you can use @mobsearch, @monsterinfo, @iteminfo, using their names in your language.when spawning a monster via command it will be translatedServer side's item DB has no text for the items other than a name that goes unused client side. All seeable item information via the client (except its bonuses) are managed on the client side DB. And why translate mob db?Suggestion: Make it for item / mob database as well. Thanks
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