Anti WPE - Packet Obfuscation

Kusoo

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Is the feature supposed to block all packets modification, am I right? So I shouln't be able to use Maya Purple Filter or things like that, right ? D: Because right now I can use it.

TinS4Wx.png
 
Is the feature supposed to block all packets modification, am I right? So I shouln't be able to use Maya Purple Filter or things like that, right ? D: Because right now I can use it.

TinS4Wx.png
Yes, all things that used to modify or manipulate packets won't be able to used.You need to be sure you choose correct client(which have good packet keys, or have edited with your keys, which are good)

 
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Is the feature supposed to block all packets modification, am I right? So I shouln't be able to use Maya Purple Filter or things like that, right ? D: Because right now I can use it.

TinS4Wx.png
Yes, all things that used to modify or manipulate packets won't be able to used.You need to be sure you choose correct client(which have good packet keys, or have edited with your keys, which are good)
Then I don't know what I am doing ...
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I downloaded this client  
r0f3AkH.png


I diff it:

ZsuL6oy.png


pTulrAe.png
 

The Keys are:

W37xEhM.png
As you can see, it's passed

Then I change the original keys for the custom ones in packets.h

cBMaZQT.png


and for last I changed this option to 2:

n2r9sgu.png


I can login without any problem, I can't even use rPE, if I try to send a skill by packet, it disconnects me, but if I use WPE and activate the Maya Purple Filter, I can see myself on cloaking

Any ideas ?

Thanks 

dat frog looks suspicious 
It's my healer C:

 
it really depends on how the 'Maya Purple Filter' works.

the whole packet is not encrypted or obfuscated, only the first 2 bytes (the message_id)

and only on packets 'client to server'.

excellent to stop sending arbitrary packets and skill spamming.

packets sent 'server to client' dont have message_id encryption, which is probably where the filter is doing its work

i guess the filter works by searching for the incoming packet and discards it.

yup, Anti WPE has its limitations
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it really depends on how the 'Maya Purple Filter' works.

the whole packet is not encrypted or obfuscated, only the first 2 bytes (the message_id)

and only on packets 'client to server'.

excellent to stop sending arbitrary packets and skill spamming.

packets sent 'server to client' dont have message_id encryption, which is probably where the filter is doing its work

i guess the filter works by searching for the incoming packet and discards it.

yup, Anti WPE has its limitations
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Indeed, as you said

qS4jyBf.png
 The long blue bar is the important thing, is the important data the WPE is looking for and then modifies.

The short red bar is the message id as @Yommy said.

So this is more like a Anti-rPE, it is a shame, I was liking the idea of not having to buy a extra security package
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Thanks @Dastgir, @Yommy.

 
it really depends on how the 'Maya Purple Filter' works.

the whole packet is not encrypted or obfuscated, only the first 2 bytes (the message_id)

and only on packets 'client to server'.

excellent to stop sending arbitrary packets and skill spamming.

packets sent 'server to client' dont have message_id encryption, which is probably where the filter is doing its work

i guess the filter works by searching for the incoming packet and discards it.

yup, Anti WPE has its limitations
default_sad.png
Indeed, as you said

qS4jyBf.png
 The long blue bar is the important thing, is the important data the WPE is looking for and then modifies.

The short red bar is the message id as @Yommy said.

So this is more like a Anti-rPE, it is a shame, I was liking the idea of not having to buy a extra security package
default_sad.png


Thanks @Dastgir, @Yommy.
hmm.. not a shame though, since the packet is manipulated at client side when received from Server->Client.

but you cannot use WPE to do anything that deals with packet communicating Client->Server(Which was of the most concern)

 
Which is why we have a specific anti-maya-purple-cheat feature in Hercules, that prevents the server from sending the position of hidden or cloaked people altogether.

Your screenshot shows that you're able to see *yourself*. That's because the client always knows where *you* are (for obvious reasons).

You should try with enemy units (mobs, or PvP/GvG enemies), and you'll see that - even if you trick your client into thinking that they never hid or cloaked, it still won't show any of their moves.

 
Which is why we have a specific anti-maya-purple-cheat feature in Hercules, that prevents the server from sending the position of hidden or cloaked people altogether.

Your screenshot shows that you're able to see *yourself*. That's because the client always knows where *you* are (for obvious reasons).

You should try with enemy units (mobs, or PvP/GvG enemies), and you'll see that - even if you trick your client into thinking that they never hid or cloaked, it still won't show any of their moves.
ahh, i pretty much had the same text wrote, but forgot to post
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So is that mean maya work on all server!

And we can't block it by any way!

Or catch player who are using maya?

 
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So is that mean maya work on all server!

And we can't block it by any way!
Read haru post properlyWe HAVE antiMaya cheat,

You can see yourself if there's some filter which allows you, but you will not be able to see other players.

 
Sorry

I read it but I didn't understand very well on furst time

Now I think I got the idea

Thanks

But still this solve just cloaked

I think naya using for many ways to cheeting not onle found players who hidden

 
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Sorry

I read it but I didn't understand very well on furst time

Now I think I got the idea

Thanks

But still this solve just cloaked

I think naya using for many ways to cheeting not onle found players who hidden
what else is the way?
 
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