// Odin Temple Excavation Quest :: hg_tem//============================================================hugel,91,152,1 script Sign 2_BULLETIN_BOARD,{ mes "**Recruitment Notice**"; mes " "; if (hg_odin < 60) { mes "We are now hiring recruits"; mes "for the Odin Shrine Expedition."; mes " "; mes "- Shrine Expedition Dept."; if (!hg_odin) hg_odin = 1; close; } mes "Join our magician"; mes "community, and make"; mes "all your days a festival!"; mes " "; mes "- Hugel Magician Community"; close;}hu_in01,19,161,0 script Alex 1_F_SIGNZISK,{ if (!hg_odin) { mes "[Alex]"; mes "Whatever you're"; mes "trying to sell me,"; mes "I'm not interested!"; mes "Now get out of here!"; close; } else if (hg_odin == 1) { cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Huh...?"; mes "What do you want?"; next; switch(select("Excuse me...:I saw the recruitment notice and...")) { case 1: mes "[Alex]"; mes "Whatever you're"; mes "trying to sell me,"; mes "I'm not interested!"; mes "Now get out of here!"; close2; cutin "",255; end; case 2: mes "[Alex]"; mes "Oh, so you saw the"; mes "recruitment notice for the"; mes "Odin Shrine Expedition, eh?"; if (BaseLevel > 59) { mes "Hmmm... Alright, you look"; mes "like you're strong enough."; mes "Yeah, I think you qualify."; next; } else { cutin "hu_alex02.bmp",2; mes "Well, I dunno. I think that"; mes "kind of expedition would"; mes "eat you alive. No offense..."; next; mes "[Alex]"; mes "Look, I'll reconsider"; mes "whether you qualify after"; mes "you get train a little more,"; mes "develop your skills, you know,"; mes "get stronger. For now, though,"; mes "I don't think we can use you."; close2; cutin "",255; end; } break; } cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "I'm Alex Helmut, and I'm"; mes "in charge of the expedition."; mes "See that guy over there? That's"; mes "my younger brother Julian who's"; mes "also working on the excavation."; next; mes "[Alex]"; mes "Our main goal in this"; mes "excavation is to retrieve"; mes "some extremely valuable"; mes "item inside the shrine. However,^FFFFFF ^000000 it's too dangerous to go in there"; mes "if you're not strong enough."; next; mes "[Alex]"; mes "Anyway, if you'd like to"; mes "help us, please take a look"; mes "around the shrine and see"; mes "if you'd want to work for us."; mes "Please talk to the Boatman"; mes "to travel to the shrine, okay?"; hg_odin = 2; setquest 11000; close2; cutin "",255; end; } else if (hg_odin == 2) { cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "You really oughtta"; mes "check out the shrine"; mes "for yourself first. Just talk"; mes "to the Boatman so that"; mes "he take you over there."; close2; cutin "",255; end; } else if (hg_odin == 3) { cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Oh, so you've gone"; mes "and seen the shrine"; mes "already. So will you help"; mes "us in our expedition?"; next; switch(select("Who are the people in the next room?:Well...:Yes, I do.")) { case 1: cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Oh... Them."; mes "They're officially my"; mes "co-workers, but quite"; mes "frankly, they were forced"; mes "upon me by the Rune-Midgarts"; mes "Kingdom. It can't be helped..."; next; mes "[Alex]"; mes "Anyway, I have to accept"; mes "them to help international"; mes "relations or something silly"; mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,"; mes "but I just don't trust them."; next; cutin "hu_alex04.bmp",2; mes "[Alex]"; mes "In fact, I think it's"; mes "obvious that they're here"; mes "for something else, though"; mes "I'm not sure what it may be."; mes "And that gray haired lady..."; mes "She totally creeps me out!"; close2; cutin "",255; end; case 2: mes "[Alex]"; mes "Yeah, well, I know"; mes "it might be a tough"; mes "decision to make. Well,"; mes "take your time. I understand"; mes "that you have to weigh the"; mes "risks and everything."; close2; cutin "",255; end; case 3: mes "[Alex]"; mes "Great! In that case, your"; mes "first assignment is to bring"; mes "me ^3355FF5 Runes of the Darkness^000000"; mes "from the shrine. Don't worry,"; mes "I'll make sure that you're"; mes "rewarded for your efforts."; hg_odin = 4; changequest 11000,11001; next; mes "[Alex]"; mes "This is your chance"; mes "to show me that your"; mes "dependability and sense"; mes "of responsibility. Then,"; mes "we can move on to the"; mes "more important stuff."; close2; cutin "",255; end; } } else if (hg_odin == 4) { cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "What are you still"; mes "doing here? Shouldn't"; mes "you be headed to the"; mes "shrine already?"; next; switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) { case 1: cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "You've forgotten"; mes "already? I asked you"; mes "to bring me ^3355FF5 Runes"; mes "of the Darkness^000000. Okay,"; mes "now hurry up and get to it."; close2; cutin "",255; end; case 2: mes "[Alex]"; mes "That's fine..."; mes "Just keep in mind that"; mes "we're running behind"; mes "schedule. If only that"; mes "grey haired crone wasn't"; mes "here... We'd be done by now!"; close2; cutin "",255; end; } } else if (hg_odin == 5) { cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Well, it's about"; mes "time you came back."; mes "So did you bring me"; mes "^3355FF5 Runes of the Darkness^000000?"; next; switch(select("Er, not yet...:There you go!")) { case 1: cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Wh-what?!"; mes "You came here just to"; mes "tell me that? Come back"; mes "when you're done and"; mes "don't waste my time!"; next; emotion e_ho,0,"Julian"; mes "[Julian]"; mes "Hey, you know what,"; mes "Alex? You can't push"; mes "people around like that."; mes "Besides, this adventurer"; mes "isn't a pushover, you know?"; next; cutin "hu_alex03.bmp",2; emotion e_an; mes "[Alex]"; mes "What was that...?"; mes "Are you trying to"; mes "make me mad, Julian?"; next; cutin "hu_alex02.bmp",2; mes "[Julian]"; mes "All I'm saying is that"; mes "most adventurers know that"; mes "you can't pay them what they're"; mes "worth. That's why so many of"; mes "them are going in and out"; mes "of the other room, you know."; next; cutin "hu_alex04.bmp",2; mes "[Alex]"; mes "That... grey... haired...!"; mes "N-no... Calm down, Alex..."; mes "Lose your head, you lose"; mes "everything... D-don't stoop"; mes "down to her level."; next; cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "Alright, I'm not in any"; mes "position to make demands"; mes "of you... But I would really"; mes "appreciate it if you would"; mes "bring me 5 Runes of the"; mes "Darkness as soon as possible."; close2; cutin "",255; end; case 2: if (countitem(7511) > 4) { delitem 7511,5; //Rune_Of_Darkness hg_odin = 6; //Old_Blue_Box changequest 11000,11002; getitem 603,1; mes "[Alex]"; mes "Oh! Thank you"; mes "so much, I'm sure"; mes "these Runes will help"; mes "us in our research. I know"; mes "this isn't much, but please"; mes "accept this Old Blue Box."; next; mes "[Julian]"; mes "Wait..."; mes "Research?"; mes "Since when did"; mes "you do research?"; next; cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "Gosh, Julian,"; mes "will you just"; mes "shut up for a bit?"; next; mes "[Julian]"; mes "Why? I'm the one who"; mes "does all the grunt work"; mes "and actual research."; mes "You think you're so"; mes "big just ''supervising...''"; next; cutin "hu_alex04.bmp",2; mes "[Alex]"; mes "J-Julian!"; next; mes "[Julian]"; mes "Right, right, we've"; mes "got a visitor. Yeah,"; mes "okay, sorry about that."; next; cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "I'm sorry about all"; mes "this. If you don't mind,"; mes "we'll continue our research"; mes "and hopefully finish our"; mes "project soon. Thanks once"; mes "again for all of your help."; close2; cutin "",255; end; } cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Hm? Oh, this isn't"; mes "enough Runes of the"; mes "Darkness. I asked you"; mes "to bring me 5 of them..."; close2; cutin "",255; end; } } else if (hg_odin == 6) { cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "...Darn it! I think I might"; mes "have miscalculated. Maybe"; mes "I really do need more of"; mes "these. What am I gonna do?"; mes "And what is that grey haired"; mes "crone thinking? Hmmmm..."; next; emotion e_omg; cutin "hu_alex03.bmp",2; cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "O-Oh! I had no idea that"; mes "you were there! Y-you"; mes "didn't hear anything"; mes "s-strange, did you?"; mes "Hahahahahahaha!"; close2; cutin "",255; end; } else if (hg_odin > 11 && hg_odin < 17) { cutin "hu_alex03.bmp",2; mes "[Alex]"; mes "Excuse me?"; mes "The grey haired crone"; mes "offered you a part time"; mes "job, but won't pay you?"; next; mes "[Alex]"; mes "She's really shameless!"; mes "We don't have much to pay"; mes "volunteers, but we should"; mes "at least give them something!"; mes "How can she do this?! Oh, er,"; mes "let me introduce myself first."; next; cutin "hu_alex01.bmp",2; mes "[Alex]"; mes "I'm Alex Helmut, and I'm"; mes "in charge of the expedition."; mes "See that guy over there? That's"; mes "my younger brother Julian who's"; mes "also working on the excavation."; next; cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "As supervisor of this"; mes "operation, I'm ashamed to"; mes "say that the excavation is"; mes "proceeding behind schedule."; mes "If only that grey haired crone"; mes "in the next room weren't here!"; next; mes "[Alex]"; mes "I can't work with"; mes "her at all! She's"; mes "manipulative, greedy,"; mes "selfish, and two faced!"; mes "There's got to be another"; mes "reason why she's here...!"; close2; cutin "",255; end; } else { cutin "hu_alex02.bmp",2; mes "[Alex]"; mes "Hm? Did you need"; mes "something? I'm sorry,"; mes "but I can't help you"; mes "right now. I'm pretty"; mes "busy, so I just want to"; mes "be left alone for a while."; close2; cutin "",255; end; }}hu_in01,14,11,4 script Laura 1_F_GYPSY,{ if (!hg_odin) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Hm? What are you doing"; mes "here? Ashe, Ashe! Get"; mes "this person out of here!"; close2; cutin "",255; warp "hu_in01",15,76; end; } else if (hg_odin == 1) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Hm? Oh, you must be"; mes "here in response to our"; mes "recruitment notice, yes?"; if (BaseLevel < 60) { cutin "hu_laura01.bmp",2; mes "Let me take a look at you..."; mes "Oh, you're all skin and bone!"; mes "I can't use someone like you."; close2; cutin "",255; end; } mes "I'm Laura Laurence, the"; mes "Rune-Midgarts Kingdom rep"; mes "for the Odin Shrine Expedition."; next; mes "[Laura]"; mes "My assistant, Ashe"; mes "Milton, is right over"; mes "there. Say, 'Hello,' Ashe."; next; emotion e_heh,0,"Ashe"; mes "[Ashe]"; mes "Hello!"; next; mes "[Laura]"; mes "As you may already know,"; mes "we're here to uncover relics"; mes "from the Odin Shrine. However,"; mes "the shrine is infested with"; mes "powerful creatures that a weak"; mes "woman like me can never defeat."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Would you let a poor"; mes "fragile woman like me go"; mes "in there alone? Someone like"; mes "you must go in there for me."; mes "Hence, the recruitment notice."; next; mes "[Laura]"; mes "Now, we can't actually pay"; mes "you for your work. In fact,"; mes "we have absolutely nothing to"; mes "give you. But you'd be doing"; mes "a great service your country,"; mes "the Rune-Midgart's Kingdom."; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Think about it!"; mes "You'd be making a great"; mes "contribution, helping us"; mes "learn more about the age"; mes "when the gods showed"; mes "themselves to humans!"; next; switch(select("Nah, forget it.:Yes, I'll do it!")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "W-Wait! Think about"; mes "the importance of learning"; mes "about the age of gods! If you"; mes "don't help us, then who will?"; mes "We need to work together to"; mes "build a better future, right?"; next; if(select("But you can't pay me.:Alright, I'll do it.") == 1) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "You're right."; mes "It's like I said"; mes "before. I don't have"; mes "anything to pay you."; mes "..............................."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Curses! If this project had"; mes "more funding, we'd have more"; mes "than a cheesy recruitment ad,"; mes "and some professional staff"; mes "like those rich Schwaltzvalt"; mes "Republic boys in the next room!"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Fine, it's your choice"; mes "whether you want to work"; mes "for us. I'm just disappointed"; mes "that someone like you won't"; mes "help us. I mean, don't you"; mes "have any patriotism at all?"; close2; cutin "hu_laura02.bmp",255; end; } // Allow fall-through into the next case statment as this is a minor bug in aegis. //break; case 2: mes "[Laura]"; mes "Perfect! Now, you first"; mes "you need to go to the shrine"; mes "and survey the area for your"; mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?"; mes "Hurry up and come back soon!"; hg_odin = 12; setquest 11003; close2; cutin "hu_laura04.bmp",255; end; } } else if (hg_odin > 1 && hg_odin < 6) { mes "["+strcharinfo(0)+"]"; mes "Excuse me, but"; mes "what are you guys"; mes "doing over here?"; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "What are we doing...?"; mes "This is the shrine expedition"; mes "office. You know, we're doing"; mes "research on the artifacts found"; mes "in the Odin Shrine on behalf"; mes "of the Rune-Midgarts Kingdom."; next; switch(select("About Alex and Julian:Alright, now I understand.")) { case 1: cutin "hu_laura01.bmp",2; mes "["+strcharinfo(0)+"]"; mes "These people in the other"; mes "room, Alex and Julian, are"; mes "they also working in this same"; mes "expedition in the Odin Shrine?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "...Oh. You must be working"; mes "for those rich Schwaltvalt"; mes "Republic kids. I can't work"; mes "with that impudent girl, at"; mes "all, so we're actually working"; mes "in separate offices."; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Sorry, let me introduce"; mes "myself. I'm Laura Laurence,"; mes "the leader of the Odin Shrine"; mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my"; mes "assistant for this excavation."; next; emotion e_heh,0,"Ashe"; mes "[Ashe]"; mes "Hello!"; next; mes "[Laura]"; mes "If you'd rather do"; mes "a service for your"; mes "country and quit working"; mes "for those wealthy snobs, then"; mes "come back here and let me know."; close2; cutin "hu_laura04.bmp",255; end; case 2: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "......"; mes "........."; mes "............"; close2; cutin "hu_laura01.bmp",255; end; } } else if (hg_odin == 6) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Hey, I know you..."; mes "You're a volunteer for the"; mes "other office's expedition,"; mes "right? Your timing couldn't"; mes "be more perfect. Why don't"; mes "you help us for a while?"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Basically, I want you"; mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; mes "what she's actually doing to me. ^FFFFFF ^000000"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "I have to know..."; mes "I need to know whether"; mes "they discovered ''that thing''"; mes "already. They can't have found"; mes "it before us. It's impossible!"; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Anyway, just eavesdrop"; mes "on the Schwaltvalt Office"; mes "by putting your ear really"; mes "close to the door, and listen"; mes "to them talk. Will you do that?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "..............................."; mes "Of course, you're"; mes "going to do it. Right?"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "RIGHT?!"; next; select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!"); hg_odin = 17; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Good."; mes "Now do it!"; close2; cutin "hu_laura04.bmp",255; end; } else if (hg_odin == 12) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Ask the Boatman to take"; mes "you to the Odin Shrine so"; mes "that you can actually see it"; mes "for yourself. If you don't think^FFFFFF ^000000 you can handle the expedition,"; mes "then you can just let me know."; close2; cutin "hu_laura02.bmp",255; end; } else if (hg_odin == 13) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Have you been to the"; mes "Odin Shrine already?"; mes "I know it's scary, but we"; mes "need to finish our research"; mes "for the good of mankind."; next; select("Yeah, yeah, whatever.:I see.:You're right, Ma'am."); mes "[Laura]"; mes "Well, then."; mes "Did you happen to"; mes "find anything while"; mes "you were there?"; next; switch(select("Jellopies.:No.")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "You can freakin' find"; mes "Jellopy anywhere! I meant,"; mes "did you find anything special"; mes "while you were at the shrine!"; next; break; case 2: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Well, that's fine."; mes "I did tell you to just"; mes "take a look around, so"; mes "I didn't expect you to"; mes "bring me anything."; next; break; } cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Anyway, are you still willing"; mes "to help us? I know that I said"; mes "that we can't pay you, but to"; mes "be fair, I can offer you something from my special collection."; mes "How does that sound?"; next; switch(select("Who are the guys in the other room?:Well...:Yes!")) { case 1: cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Oh, those are the"; mes "Schwartzvalt Republic"; mes "representatives for this"; mes "Odin Shrine expedition."; mes "Personally, I think they're"; mes "just a bunch of rich phonies."; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "And that Alex girl..."; mes "She may seem polite,"; mes "but she's always giving"; mes "these dirty looks, and"; mes "greets me with a fake"; mes "smile. I hate her!"; next; emotion e_swt2,0,"Ashe"; mes "[Ashe]"; mes "Ms. Laurence...!"; mes "Stop it, please!"; mes "It's embarassing to"; mes "hear you talk about"; mes "a colleague like that."; next; mes "[Laura]"; mes "C-colleague?! No way!"; mes "I despise that spoiled brat,"; mes "and she doesn't deserve the"; mes "position that her rich daddy"; mes "probably bought for her! Grrr!"; mes "Come back later, I'm too mad!"; close2; cutin "hu_laura03.bmp",255; end; case 2: mes "[Laura]"; mes "If you're having second"; mes "thoughts, it might not be"; mes "the best idea to work for me."; mes "I mean, I believe in following"; mes "your gut instincts, you know?"; close2; cutin "hu_laura04.bmp",255; end; case 3: hg_odin = 14; changequest 11003,11004; mes "[Laura]"; mes "That's what I've been"; mes "waiting to hear! Alright,"; mes "please fetch me ^3355FF5 Runes of"; mes "the Darkness^000000 from the Odin"; mes "Shrine. Go now, adventurer~"; close2; cutin "hu_laura04.bmp",255; end; } } else if (hg_odin == 14) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Hm? You've got a job"; mes "to do, don't you? What"; mes "are you still doing here?"; next; switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) { case 1: mes "[Laura]"; mes "You're supposed"; mes "to bring me ^3355FF5 Runes"; mes "of the Darkness^000000. Now,"; mes "don't forget this time!"; close2; cutin "hu_laura02.bmp",255; end; case 2: mes "[Laura]"; mes "Well, try to hurry up"; mes "if you can. I'm already"; mes "behind schedule because"; mes "we have to work with those"; mes "snobby rich kids in the"; mes "other office. ^333333*Sigh...*^000000"; close2; cutin "hu_laura02.bmp",255; end; } } else if (hg_odin == 15) { cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Oh, you've come back."; mes "So where are the Runes"; mes "of the Darkness you brought?"; next; switch(select("Er, I don't have them yet...:Right here!")) { case 1: cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "This isn't really one"; mes "of those jobs where you"; mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but"; mes "we can't make progress on our^FFFFFF ^000000 research until you make progress."; close2; cutin "hu_laura03.bmp",255; end; case 2: if (countitem(7511) > 4) { delitem 7511,5; //Rune_Of_Darkness hg_odin = 16; changequest 11004,11005; getitem 603,1; //Old_Blue_Box mes "[Laura]"; mes "Oooh, nice job. It's good"; mes "that we have more of these"; mes "to study. Though, it seems"; mes "that the more we research,"; mes "the quicker it seems that"; mes "we're not getting anywhere..."; next; mes "[Laura]"; mes "Hey..."; mes "Ashe. Why aren't we"; mes "making any progress?"; mes "What exactly have you"; mes "been doing? None of those"; mes "runes have any writing?"; next; mes "[Ashe]"; mes "Well, I think there's"; mes "supposed to be writing,"; mes "but these runes are pretty"; mes "old. I've got to polish this"; mes "gunk off without damaging"; mes "any writing that's there..."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "By the way, what have the other guys been doing?"; mes "What, they don't do anything but wasting their time?"; mes "Ah~ I see. They are thinking that this is the perfect excuse"; mes "for them to relax and rest."; mes "Well, somehow they are the citizens of this country, you know."; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "What do you think those"; mes "Schwaltzvalt snobs are doing?"; mes "They must think this project"; mes "is an excuse for them to relax"; mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "They've got things so easy,"; mes "while we're barely covering"; mes "our research expenses!"; mes "In fact, we've had to cut"; mes "so many corners, skip"; mes "meals and amenities..."; next; mes "[Ashe]"; mes "I know! How can we"; mes "carry on professional"; mes "research in a shack?"; mes "We're literally living at"; mes "poverty standards here..."; mes "Are we still researchers?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "I know that!"; mes "I know that already!"; mes "S-stop bringing it up!"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "This is pathetic."; mes "I can't even afford the"; mes "energy to continue this"; mes "conversation. You too,"; mes "why don't you take a rest?"; close2; cutin "hu_laura01.bmp",255; end; } else if (!countitem(7511)) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes ".................."; mes "What is this?!"; mes "You're supposed to"; mes "bring me 5 of them!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "Is this your way of"; mes "saying that you don't"; mes "want to work for us?"; mes "Why don't you say it"; mes "to my face, eh?"; next; mes "[Ashe]"; mes "Ms. Laurence, please,"; mes "calm down! We're in no"; mes "position to yell at anyone,"; mes "especially volunteers! You"; mes "of all people should know"; mes "that they're doing us a favor!"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Okay, Ashe, I get it!"; mes "And as for you, I'll give"; mes "you another chance. Next"; mes "time you see me, bring"; mes "5 Runes of the Darkness!"; close2; cutin "hu_laura02.bmp",255; end; } else if (countitem(7511) == 1) { cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "...Only one?"; mes "Look at me. I asked"; mes "you for five. I know that"; mes "one is better than nothing..."; mes "But it's pretty darn close. Go"; mes "get me 4 more this instant!"; close2; cutin "hu_laura03.bmp",255; end; } else if (countitem(7511) == 2) { cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "One, two..."; mes "Huh? Th-that's all?!"; mes "When I ask for 5 Runes"; mes "of the Darkness, I mean"; mes "5, not 2. Now hurry up"; mes "and just do what I asked!"; close2; cutin "hu_laura03.bmp",255; end; } else { mes "[Laura]"; mes "One, two, three..."; mes "That's it? Don't you"; mes "know how to count to 5?"; mes "Go and get me more of those"; mes "Runes of the Darkness now!"; next; cutin "hu_laura03.bmp",2; close2; cutin "hu_laura03.bmp",255; end; } } } else if (hg_odin == 16) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "I wonder how much progress"; mes "those pampered Schwaltzvalt"; mes "snobs actually made. They've"; mes "got the funds, so they could"; mes "actually be further ahead"; mes "than we are right now..."; next; mes "[Laura]"; mes "I have to know..."; mes "I need to know whether"; mes "they discovered ''that thing''"; mes "already. They can't have found"; mes "it before us. It's impossible!"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "...Hey, you."; next; if ( select( "...:...Me?" ) == 1) { mes "[Laura]"; mes "Hey, hey!"; mes "Hey hey hey!"; next; mes "["+strcharinfo(0)+"]"; mes "...Me?"; next; } mes "[Laura]"; mes "Basically, I want you"; mes "to spy on that snobby girl,"; mes "Alex of the Schwaltzvalt"; mes "Republic office, and report"; mes "what she's actually doing to me. ^FFFFFF ^000000"; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Anyway, just eavesdrop"; mes "on the Schwaltvalt Office"; mes "by putting your ear really"; mes "close to the door, and listen"; mes "to them talk. Will you do that?"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "..............................."; mes "Of course, you're"; mes "going to do it. Right?"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "RIGHT?!"; next; select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!"); hg_odin = 17; for(.@i = 11002; .@i <= 11005; ++.@i) { if (questprogress(.@i) && questprogress(.@i) != 2) completequest .@i; } setquest 11006; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "Good."; mes "Now do it!"; close2; cutin "hu_laura04.bmp",255; end; } else if (hg_odin == 17) { cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "What are you standing"; mes "around here for? Go and"; mes "eavesdrop on those snobs"; mes "next door! I must know"; mes "what they're really up to!"; close2; cutin "hu_laura02.bmp",255; end; } else if (hg_odin == 18 || hg_odin == 19) { cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Frankly, I know I'm paying"; mes "you nothing to be spy, but"; mes "please tell me what you"; mes "learned about the Schwaltzvalt"; mes "Republic Research Team."; next; switch(select("Giantes:Ymir's Heart:Nothing")) { case 1: cutin "hu_laura04.bmp",2; mes "["+strcharinfo(0)+"]"; mes "I'm guessing that you're"; mes "already familiar with the"; mes "creature known as Giantes"; mes "since you're an archaeologist."; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Of course! It's an"; mes "ancient beast on which"; mes "the Guardians were inspired."; mes "N-no way...! Are they here to"; mes "finish their guardian research?"; mes "What else did you learn?"; next; case 2: mes "["+strcharinfo(0)+"]"; mes "Well, have you"; mes "ever heard of Ymir's..."; next; emotion e_gasp,0,"Ashe"; mes "[Ashe]"; mes "...Heart?"; mes "Ymir's Heart, right?"; next; mes "[Laura]"; mes "Ashe, you know about"; mes "this? What exactly"; mes "is Ymir's Heart?"; next; switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant...")) { case 1: mes "["+strcharinfo(0)+"]"; mes "It's this..."; mes "Um, really..."; next; break; case 2: mes "["+strcharinfo(0)+"]"; mes "Er, you see..."; mes "A lot of people know"; mes "about Ymir's Heart..."; next; break; case 3: mes "["+strcharinfo(0)+"]"; mes "You know the expression,"; mes "''Home is where the heart"; mes "is?'' Er, well, Ymir's Heart..."; next; break; case 4: mes "["+strcharinfo(0)+"]"; mes "The truth is,"; mes "Ymir was this giant..."; next; break; } emotion e_ok,0,"Ashe"; mes "[Ashe]"; mes "Ymir's Heart?"; mes "That's a clothing"; mes "brand, isn't it? Yeah,"; mes "it's popular amongst"; mes "the trendy crowd in the"; mes "Schwaltzvalt Republic."; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "Clothing brand?"; mes "You mean those snobs"; mes "are just spending their"; mes "time talking about fashion"; mes "in there? Huh. Don't they"; mes "have better things to do?"; next; cutin "hu_laura04.bmp",2; mes "[Laura]"; mes "In the meantime, would"; mes "you do one more favor for"; mes "me? I'd like you to go to"; mes "the shrine one last time."; mes "I hear that it's built on"; mes "two connected islands..."; next; mes "[Laura]"; mes "I want you to check the"; mes "inner island, and see"; mes "what you can find while"; mes "I investigate the Schwaltzvalt"; mes "Research Team. I'm sorry, but"; mes "you're the only one I can ask."; hg_odin = 20; changequest 11006,11007; close2; cutin "hu_laura04.bmp",255; end; case 3: mes "[Laura]"; mes "Nothing...?"; mes "Are you sure that's"; mes "all you learned?"; close2; cutin "hu_laura01.bmp",255; end; } } else if (hg_odin == 20) { cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "I wonder..."; mes "What could be going on?"; mes "Hopefully I'll be able"; mes "to find the answers..."; close2; cutin "hu_laura01.bmp",255; end; }}hu_in01,18,167,4 script Julian 4_M_04,{ if (!hg_odin) { mes "[Julian]"; mes "^333333*Sigh...*^000000"; close; } else if (hg_odin == 1) { mes "[Julian]"; mes "Say, are you here"; mes "for a job? We're looking"; mes "for someone that's passionate"; mes "about ancient history. If you"; mes "want to make money, then this"; mes "this the wrong place for you~"; next; mes "[Julian]"; mes "This is supposed to be"; mes "a collaborative excavation,"; mes "but the team leaders are too"; mes "stubborn and refuse to make"; mes "any compromises. It's been"; mes "incredibly frustrating..."; next; mes "[Julian]"; mes "Basically, each of our teams"; mes "is conducting its own research"; mes "for now. Now, we need your help"; mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you"; mes "brought as many as you can!"; close; } else if (hg_odin == 2) { mes "[Julian]"; mes "You sure you want"; mes "to work for someone"; mes "like my boss? Can't"; mes "you tell that she's"; mes "evil? Escape from this"; mes "place while you still can!"; next; mes "[Alex]"; mes "Julian...!"; next; mes "[Julian]"; mes "See what I mean?"; close; } else if (hg_odin == 3) { mes "[Julian]"; mes "Wow, you must really"; mes "like this kind of work,"; mes "huh? I didn't really expect"; mes "that you'd go to the shrine..."; close; } else if (hg_odin == 4) { mes "[Julian]"; mes "I'm amazed to see you"; mes "working so hard. You must"; mes "like pleasing other people,"; mes "I guess, but try not to be too"; mes "kind. Wouldn't want that..."; close; } else if (hg_odin == 5) { mes "[Julian]"; mes "Geez..."; mes "You're a really nice"; mes "person, you know that?"; mes "Just try not to be taken"; mes "for a sucker, okay?"; close; } else { mes "[Julian]"; mes "Why are both of our"; mes "team leaders so bull"; mes "headed? Maybe it has"; mes "something to do with"; mes "them being old and single."; mes "Don't tell them I said that!"; close; }}hu_in01,16,21,0 script Ashe#5 HIDDEN_WARP_NPC,2,2,{OnTouch: if (hg_odin == 18) { mes "[Ashe]"; mes "......?"; next; hg_odin = 19; mes "[Ashe]"; mes "......"; mes "........."; close; }}hu_in01,16,20,4 script Ashe 4_F_SISTER,{ switch(hg_odin) { case 0: mes "[Ashe]"; mes "Hello, may I help you?"; mes "Please understand that"; mes "unauthorized personnel"; mes "are prohibited from entering"; mes "this area. Have you come to"; mes "assist in the expedition?"; close; case 1: mes "[Ashe]"; mes "Oh, you've here in response"; mes "to the recruitment notice?"; mes "Well then, let me give you"; mes "a brief idea about the work."; mes "First off, we can't pay you any"; mes "money, so you'd be a volunteer."; next; mes "[Ashe]"; mes "Instead, you're allowed to"; mes "keep whatever you excavate"; mes "in the Odin Shrine, so long"; mes "as we don't need it for our"; mes "research. This opportunity"; mes "might prove worthwhile to you."; next; mes "[Ashe]"; mes "Now, we should be working"; mes "together with the Schwaltvalt"; mes "Republic's Research Team, but"; mes "our leaders aren't getting along^FFFFFF ^000000 at all. There's just a huge"; mes "clash of personalities..."; next; mes "[Ashe]"; mes "In any case, if you'd"; mes "like to join us in our"; mes "efforts to uncover the"; mes "secrets of the past, then"; mes "please speak to Ms. Laurence."; close; case 2: case 12: mes "[Ashe]"; mes "So you're off to the"; mes "Odin Shrine? Good luck,"; mes "and be careful, alright?"; close; case 3: case 13: mes "[Ashe]"; mes "Oh, you're back"; mes "earlier than I thought!"; mes "I think someone with"; mes "your talent can be"; mes "a really big help to us!"; close; case 4: mes "[Ashe]"; mes "Hm? You've decided to"; mes "help the Schwaltzvalt Team?"; mes "That's fine, but I'm afraid"; mes "Ms. Laurence may be a little"; mes "upset by that. Well, it's fine"; mes "with me. I don't really care."; close; case 5: mes "[Ashe]"; mes "How's the work coming"; mes "along? I know the team"; mes "leaders hate each other,"; mes "but they should recognize"; mes "that one person's victory"; mes "in research is victory for all."; close; case 6: mes "[Ashe]"; mes "How's the work coming"; mes "along? I know the team"; mes "leaders hate each other,"; mes "but they should recognize"; mes "that one person's victory"; mes "in research is victory for all."; close; case 14: mes "[Ashe]"; mes "Please keep up"; mes "the good work~"; close; case 15: if (countitem(7511) > 4) { mes "[Ashe]"; mes "Well, it looks like"; mes "everything turned out"; mes "alright in the end, huh?"; mes "Good work getting those runes."; close; } mes "[Ashe]"; mes "Oh, dear, you don't"; mes "look very well. Did"; mes "something happen?"; close; case 16: mes "[Ashe]"; mes "I know that Ms. Laurence"; mes "can be... vocally aggressive,"; mes "but I'm sure that she really"; mes "appreciates all of your hard"; mes "work. Thank you so much for"; mes "all of your efforts~"; close; case 17: mes "[Ashe]"; mes "Why does Ms. Laurence"; mes "have to be this way?"; mes "I honestly think this"; mes "rivalry is awfully petty..."; close; case 19: mes "[Ashe]"; mes "Ehm..."; mes "Don't worry"; mes "about it~"; close; case 20: mes "[Ashe]"; mes "Please don't ask"; mes "me about anything..."; mes "Besides, I mean"; mes "you no harm~"; close; }}hu_in01,174,90,0 script Entrance HIDDEN_WARP_NPC,2,2,{OnTouch: if (hg_odin == 22 || hg_odin == 23) { mes "[Laura]"; mes "So it means that everyone fooled me!"; next; mes "== Laura is violently wielding a thick file in the air. =="; close; }}hu_in01,159,84,3 script Laura#2 1_F_GYPSY,{ if (hg_odin == 22 || hg_odin == 23) { cutin "hu_laura03.bmp",2; emotion e_an,0,"Laura#2"; mes "[Laura]"; mes "Wh-what...?!"; mes "Does this mean"; mes "that everyone has"; mes "had me fooled this"; mes "whole time?! This is"; mes "complete lunacy!"; next; cutin "hu_alex04.bmp",0; emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "What are you talking"; mes "about, you crazy wench?"; mes "You saw the shrine on the"; mes "other side! That's no secret!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "I'm not talking about that!"; mes "I saw your brother digging"; mes "everywhere in town in the"; mes "middle of the night!"; next; cutin "hu_alex04.bmp",0; mes "[Alex]"; mes "Lies...!"; mes "Where the hell did"; mes "you get that idea?"; mes "What makes you think"; mes "there are artifacts buried"; mes "around here inside town?"; next; mes "[Alex]"; mes "Besides, what makes you"; mes "think that my brother would"; mes "waste so much time doing"; mes "something so ridiculous?"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "Hahahaha! Yeah,"; mes "defend your brother"; mes "as much as you like,"; mes "you hypocrite! What do"; mes "you care about him, I know"; mes "you two really hate each other!"; next; cutin "hu_alex04.bmp",0; mes "[Alex]"; mes "What was that...?"; mes "I dare you to say"; mes "that again! I'll make"; mes "sure that you regret it!"; next; cutin "hu_laura01.bmp",2; mes "[Laura]"; mes "I know that you were helping"; mes "him in his excavations. There's"; mes "no way so much progress can be"; mes "done by one man alone! In fact,"; mes "I have evidence that proves it!"; next; mes "^3355FFLaura violently"; mes "waves a thick file"; mes "clasped in her hands.^000000"; next; emotion e_omg,0,"Julian#2"; mes "[Julian]"; mes "What...?"; mes "Argh, that's--!"; next; emotion e_ag,0,"Laura#2"; mes "[Laura]"; mes "That's right."; mes "Now tell me, what the"; mes "hell is ''^FF0000Ymir's Heart?^000000''"; next; cutin "hu_alex02.bmp",0; mes "[Alex]"; mes "......"; mes "Julian!"; next; emotion e_swt2,0,"Julian#2"; mes "[Julian]"; mes "Uh, this isn't my fault!"; mes "Sh-she doesn't have any"; mes "right to come into our office!"; next; cutin "hu_laura02.bmp",2; mes "[Laura]"; mes "Hah! Aren't we supposed to"; mes "be equal partners in the same"; mes "expedition? That's what I heard"; mes "at the beginning! But you guys"; mes "have something different in mind! ^FFFFFF ^000000"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "It's awfully suspicious: you"; mes "guys are only going out at"; mes "night, and you're making so"; mes "little progress with the Odin"; mes "Shrine excavation. Tell me,"; mes "what are your true goals?!"; next; cutin "hu_alex03.bmp",0; emotion e_swt2,0,"Alex#2"; mes "[Alex]"; mes "I-I don't know what you're"; mes "talking about! J-Julian must"; mes "have gotten some mission, and"; mes "has been carrying it out without^FFFFFF ^000000 my consent! Don't go twisting"; mes "the facts, you... you thief!"; next; cutin "hu_laura03.bmp",2; mes "[Laura]"; mes "Thief...?!"; mes "Look who's"; mes "talking!"; next; mes "^3355FFLaura tossed the file"; mes "away, and threateningly"; mes "rolled up her sleeves.^000000"; next; emotion e_sob,0,"Ashe#2"; mes "[Ashe]"; mes "S-stop!"; mes "Both of you!"; next; emotion e_swt2,0,"Laura#2"; mes "[Laura]"; mes "Stay out of"; mes "this, Ashe!"; next; cutin "hu_alex04.bmp",0; emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "Yeah, this is none"; mes "of your business!"; next; hg_odin = 25; mes "[Ashe]"; mes "Oh... Oh, dear!"; close2; cutin "hu_alex04.bmp",255; end; } else if (hg_odin > 23) { cutin "hu_laura03.bmp",2; emotion e_an,0,"Laura#2"; mes "[Laura]"; mes "Hah...!"; mes "Did you..."; mes "Just hit me?"; next; cutin "hu_alex04.bmp",0; emotion e_an,0,"Alex#2"; mes "[Alex]"; mes "You crazy...!"; close2; cutin "hu_alex04.bmp",255; end; }}hu_in01,158,84,5 duplicate(Laura#2) Alex#2 1_F_SIGNZISK,0,0hu_in01,162,85,4 script Ashe#2 4_F_SISTER,{ if (hg_odin == 22 || hg_odin == 23) { mes "[Ashe]"; mes "This..."; mes "This doesn't"; mes "look good at all!"; close; } else if (hg_odin == 25) { mes "^3355FFAshe picked up"; mes "the file that Laura"; mes "tossed away.^000000"; next; mes "[Ashe]"; mes "Um, I've got a favor"; mes "of my own to ask you."; mes "Would you please bring"; mes "this file to Morroc? Just"; mes "bring it to my comrade"; mes "over at the South Gate."; next; mes "[Ashe]"; mes "I'm sorry, but we don't"; mes "have much time left. I guess"; mes "this is the last time we will"; mes "ever see each other, so thank"; mes "you for all your help, friend."; next; hg_odin = 59; changequest 11007,11008; mes "[Ashe]"; mes "Don't worry, my comrade"; mes "at Morroc's South Gate will"; mes "explain everything once you"; mes "find him. Please hurry!"; close; } else if (hg_odin == 59) { mes "[Ashe]"; mes "Don't worry, my comrade"; mes "at Morroc's South Gate will"; mes "explain everything once you"; mes "find him. Please hurry, and"; mes "find him as soon as you can!"; close; }}hu_in01,171,90,0 script Ashe#3 HIDDEN_WARP_NPC,2,2,{OnTouch: if (hg_odin == 25) { mes "^3355FFAshe picked up"; mes "the file that Laura"; mes "tossed away.^000000"; next; mes "[Ashe]"; mes "Um, I've got a favor"; mes "of my own to ask you."; mes "Would you please bring"; mes "this file to Morroc? Just"; mes "bring it to my comrade"; mes "over at the South Gate."; next; mes "[Ashe]"; mes "I'm sorry, but we don't"; mes "have much time left. I guess"; mes "this is the last time we will"; mes "ever see each other, so thank"; mes "you for all your help, friend."; next; hg_odin = 59; mes "[Ashe]"; mes "Don't worry, my comrade"; mes "at Morroc's South Gate will"; mes "explain everything once you"; mes "find him. Please hurry!"; close; }}hu_in01,155,82,4 script Julian#2 4_M_04,{ if (hg_odin == 22 || hg_odin == 23) { mes "[Julian]"; mes "I..."; mes "I don't know"; mes "what I should do!"; close; } mes "[Julian]"; mes "I've stopped caring"; mes "whether they fight or"; mes "not... I'm so not get"; mes "involved. If you want,"; mes "you can try to stop them..."; close;}moc_fild12,160,372,0 script Hit HIDDEN_WARP_NPC,{ end;}moc_fild12,160,365,0 script Ashe#4 HIDDEN_WARP_NPC,4,4,{OnTouch: if (hg_odin == 59) { mes "[???]"; mes "...Silence."; next; mes "[???]"; mes "Don't turn, don't"; mes "flinch, don't even"; mes "breathe. You're being"; mes "followed. Hold on a sec"; mes "while I take care of him."; next; specialeffect EF_SONICBLOWHIT,AREA,"Hit"; mes "[???]"; mes "Ha!"; next; mes "[???]"; mes "..............................."; mes "Good. You've done some"; mes "good work. Just drop the file"; mes "to the ground. And for your"; mes "own good, don't turn around."; next; mes "^3355FFYou drop the file"; mes "to the ground, and it"; mes "immediately vanishes in"; mes "a small whirlwind of sand.^000000"; next; mes "[???]"; mes "I know that you've"; mes "gotten involved in all"; mes "this unexpectedly. Before"; mes "I leave, have you got any"; mes "questions? Otherwise, I'll go."; next; switch(select("Who's Ashe?:What happened to Laura?")) { case 1: mes "[???]"; mes "You'll never see her"; mes "again. She's already"; mes "been assigned to a new"; mes "mission. If it makes you"; mes "feel better, she's one of the"; mes "members of ''Secret Wing.''"; next; break; case 2: mes "[???]"; mes "She'll be fine. If you're that"; mes "interested in archaeology,"; mes "you'll be happy to know that"; mes "she'll run the excavation the"; mes "way she wants to. Rekenber and Arunafeltz should leave her alone."; next; mes "[???]"; mes "You're probably curious"; mes "about Ashe, and perhaps"; mes "myself as well. Now, have you"; mes "ever heard of ''Secret Wing?''"; next; break; } mes "[???]"; mes "Secret Wing is a secret"; mes "organization that's scattered"; mes "now, but some of the members"; mes "are still active. Just consider us enemies of Rekenber Corporation"; mes "in the Schwaltzvalt Republic."; next; mes "[???]"; mes "Everything you saw and"; mes "heard is all true. The ghost"; mes "of Giantes still remains within"; mes "the Odin Shrine. Rekenber wants"; mes "it for their ends, as well as"; mes "Arunafeltz. It's complicated..."; next; mes "[???]"; mes "The people of Rune-Midgarts"; mes "and Schwaltzvalt Republic still"; mes "don't know what's going on."; mes "A lot of people are just being"; mes "used... Like that one lady,"; mes "that archaeologist, Laura."; next; getexp (checkre(3))?100000:700000,0; hg_odin = 60; completequest 11008; mes "[???]"; mes "...Thanks for"; mes "the file. Take care."; mes "Always watch your back."; close; }}hugel,209,109,2 script Boatman#hugel 4_M_SEAMAN,{ mes "[Boatman]"; mes "Ah, hello~"; mes "Would you like to sail"; mes "to the Odin Shrine? The"; mes "fare for 1 passenger is"; mes "800 zeny. Shall we board?"; next; switch(select("No, thanks.:Sure!")) { case 1: mes "[Boatman]"; mes "Ah, alright."; mes "If you change your"; mes "mind, I invite you"; mes "to return and just"; mes "let me know."; close; case 2: if (Zeny < 800) { mes "[Boatman]"; mes "Hm? You don't have enough"; mes "money to pay the fare. Well,"; mes "just come back when you do"; mes "have the zeny, and then I'll"; mes "take you to the Odin Shrine."; close; } mes "[Boatman]"; mes "Alright then,"; mes "climb aboard!"; mes "We'll arrive near"; mes "the Odin Shrine soon~"; close2; Zeny -= 800; if (hg_odin == 2) hg_odin = 3; else if (hg_odin == 4) hg_odin = 5; else if (hg_odin == 12) hg_odin = 13; else if (hg_odin == 14) hg_odin = 15; warp "odin_tem01",100,146; end; }}odin_tem01,93,146,4 script Boatman 4_M_SEAMAN,{ mes "[Boatman]"; mes "Ah, would you"; mes "like to sail back to"; mes "Hugel now, or did you"; mes "want to explore a bit more?"; next; switch(select("I still need to look around...:Yes, take me back to Hugel.")) { case 1: mes "[Boatman]"; mes "Well, alright."; mes "Just let me know"; mes "when you're ready to"; mes "leave this dangerous place."; close; case 2: mes "[Boatman]"; mes "Alright then,"; mes "climb aboard!"; mes "We'll arrive near"; mes "Hugel very soon~"; close2; warp "hugel",206,109; end; }}odin_tem03,4,2,0 script OdinInit -1,{OnInit: initnpctimer; end;OnTimer100000: stopnpctimer; switch(rand(1,5)) { case 1: donpcevent "warpinside#1::OnEnter"; end; case 2: donpcevent "warpinside#2::OnEnter"; end; case 3: donpcevent "warpinside#3::OnEnter"; end; case 4: donpcevent "warpinside#4::OnEnter"; end; case 5: donpcevent "warpinside#5::OnEnter"; end; }}odin_tem03,266,302,0 script warpinside#1 HIDDEN_WARP_NPC,3,3,{OnInit: disablenpc "warpinside#1"; end;OnEnter: enablenpc "warpinside#1"; end;OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#2::OnEnter"; break; case 2: donpcevent "warpinside#3::OnEnter"; break; case 3: donpcevent "warpinside#4::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#1"; hg_odin = 21; warp "que_hugel",36,179; end; }}odin_tem03,288,271,0 script warpinside#2 HIDDEN_WARP_NPC,3,3,{OnInit: disablenpc "warpinside#2"; end;OnEnter: enablenpc "warpinside#2"; end;OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#3::OnEnter"; break; case 3: donpcevent "warpinside#4::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#2"; hg_odin = 21; warp "que_hugel",36,179; end; }}odin_tem03,283,241,0 script warpinside#3 HIDDEN_WARP_NPC,3,3,{OnInit: disablenpc "warpinside#3"; end;OnEnter: enablenpc "warpinside#3"; end;OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#2::OnEnter"; break; case 3: donpcevent "warpinside#4::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#3"; hg_odin = 21; warp "que_hugel",36,179; end; }}odin_tem03,179,275,0 script warpinside#4 HIDDEN_WARP_NPC,3,3,{OnInit: disablenpc "warpinside#4"; end;OnEnter: enablenpc "warpinside#4"; end;OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#2::OnEnter"; break; case 3: donpcevent "warpinside#3::OnEnter"; break; case 4: donpcevent "warpinside#5::OnEnter"; break; } disablenpc "warpinside#4"; hg_odin = 21; warp "que_hugel",36,179; end; }}odin_tem03,320,264,0 script warpinside#5 HIDDEN_WARP_NPC,3,3,{OnInit: disablenpc "warpinside#5"; end;OnEnter: enablenpc "warpinside#5"; end;OnTouch: if (hg_odin > 19 && hg_odin < 23) { switch(rand(1,4)) { case 1: donpcevent "warpinside#1::OnEnter"; break; case 2: donpcevent "warpinside#2::OnEnter"; break; case 3: donpcevent "warpinside#3::OnEnter"; break; case 4: donpcevent "warpinside#4::OnEnter"; break; } disablenpc "warpinside#5"; hg_odin = 21; warp "que_hugel",36,179; end; }}hu_in01,99,90,0 script Empty HIDDEN_WARP_NPC,3,3,{OnTouch: mes "^3355FFThis place is empty."; mes "Everyone must"; mes "have already left.^000000"; close;}que_hugel,35,29,5 script object#1 HIDDEN_WARP_NPC,2,2,{OnTouch: if (hg_odin == 21) { mes "^3355FFA weathered structure"; mes "of the Odin Shrine is"; mes "half buried beneath the"; mes "ground, but it still looks"; mes "fairly stable and durable.^000000"; next; mes "["+strcharinfo(0)+"]"; mes "......"; mes "........."; next; switch(select("Pass:Explore")) { case 1: mes "^3355FFYou decided to pass"; mes "by the shrine's remnants.^000000"; close; case 2: if (rand(1,3) == 1) { mes "^3355FFYou catch a bright"; mes "shimmer among the"; mes "remnants of the shrine.^000000"; next; switch(select("Ignore:Pick it up")) { case 1: mes "^3355FFYou decide to continue"; mes "searching through the"; mes "shrine's ruins.^000000"; close; case 2: mes "^3355FFYou find a shining stone"; mes "within the ruins, and carefully"; mes "put it into your bag.^000000"; next; mes "^FF0000Thud!^000000"; next; mes "["+strcharinfo(0)+"]"; mes "What...?"; mes "What was"; mes "that noise?!"; next; specialeffect EF_LORD; specialeffect EF_LORD; specialeffect EF_LORD; mes "["+strcharinfo(0)+"]"; mes "Wa...waaaahhhh!"; close2; hg_odin = 22; warp "que_hugel",163,31; end; } } mes "^3355FFUnfortunately, you"; mes "were unable to find"; mes "anything in the ruins.^000000"; close; } } else if (hg_odin == 22) { warp "que_hugel",163,31; end; }}que_hugel,163,31,0 script object#2 HIDDEN_WARP_NPC,3,3,{OnTouch: mes "^3355FFWhen you come back"; mes "to your senses, you"; mes "find that nothing is"; mes "left in this place.^000000"; close;}que_hugel,163,178,0 script object#3 HIDDEN_WARP_NPC,3,3,{OnTouch: if (hg_odin == 22) { mes "["+strcharinfo(0)+"]"; mes "Huh?"; mes "What's happening?"; next; mes "["+strcharinfo(0)+"]"; mes "Waaaaahhhh!"; close2; hg_odin = 23; warp "odin_tem03",264,260; end; }}hu_in01,15,108,0 script alex#warp WARPNPC,1,1,{OnTouch: if (hg_odin == 17) { mes "[Alex]"; mes "Haven't you found it yet?"; mes "You said that it'd be here!"; mes "You told me so many people"; mes "are drawn to his place since"; mes "Ymir's Heart might really"; mes "be buried in this area!"; next; mes "[Julian]"; mes "I'm pretty sure it's"; mes "around here somewhere,"; mes "but I need more time to dig!"; next; mes "[Alex]"; mes "I understand why you wanted"; mes "to follow me here, but there's"; mes "no way to confirm its existence"; mes "in this area without digging"; mes "it up. Plus, I'm still worried"; mes "about the ''Shinokas'' issue..."; next; mes "["+strcharinfo(0)+"]"; mes "...Shinokas?"; next; mes "[Alex]"; mes "We couldn't find"; mes "Ymir's Heart inside"; mes "the village, either..."; mes "Why don't you just--"; next; mes "[Julian]"; mes "Yeah, you think you can do"; mes "everything yourself since"; mes "you're so much better than"; mes "me, huh?! I'm the black sheep"; mes "of the family, and father loves"; mes "you more than me, right?!"; next; mes "[Alex]"; mes "You already know that."; next; mes "[Julian]"; mes "Wha--?!"; mes "Why... I...!"; next; mes "[Alex]"; mes "Geez, you're impatient."; mes "Listen, your ambitions"; mes "can ruin everything. You're"; mes "not planning on defying me,"; mes "are you? Because if you are..."; next; mes "[Julian]"; mes "You can never understand"; mes "why I want to find Ymir's"; mes "Heart! I'm not going to give"; mes "up looking for it, so just"; mes "leave me alone!"; next; mes "[Alex]"; mes "I know you better than"; mes "yourself, and I can do"; mes "everything better than you"; mes "can. Forget Ymir's Heart for"; mes "now. Giantes is our highest,"; mes "most important priority!"; next; mes "[Julian]"; mes "You always...!"; mes "..............................."; mes "Wait... You hear that?"; next; hg_odin = 18; mes "[Alex]"; mes "We'll continue this"; mes "conversation later."; close; } else if (hg_odin == 18) { mes "......"; mes "........."; close; } else { warp "hu_in01",15,155; end; }}hugel,52,90,0 script alex#warp2 WARPNPC,1,1,{OnTouch: if (hg_odin > 59) warp "hu_in01",102,90; else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90; else warp "hu_in01",33,90; end;}hu_in01,155,70,0 script alex#warp3 WARPNPC,1,1,{OnTouch: mes "^3355FFThe door is locked.^000000"; close;}hu_in01,155,108,0 script alex#warp4 WARPNPC,1,1,{OnTouch: mes "^3355FFThe door is locked.^000000"; close;}