Hello help me on automatic prize giver for KoE

nuna

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i have this problem.

Im using this 

- script KoE -1,{

Code:
if ( getcastledata("guild_vs1", 1) == getcharid(2) ) {getitem 30206,1; // configure prize} else {end;}
As an automatic giver for KoE.

but it display error 

Code:
script_rid2sd: fatal error ! player not attached!
 
- script KoE -1,{OnInit: disablenpc "The King"; end;OnWhisperGlobal: if ( getgmlevel() < 99 ) end; else if ( compare ( @whispervar0$, "on" ) ) goto L_start; else if ( compare ( @whispervar0$, "off" ) ) goto L_End; else end; L_End:OnClock0030:OnClock0130:OnClock0230:OnClock0330:OnClock0430:OnClock0530:OnClock0630:OnClock0730:OnClock0830:OnClock0930:OnClock1030:OnClock1130:OnClock1230:OnClock1330:OnClock1430:OnClock1530:OnClock1630:OnClock1730:OnClock1830:OnClock1930://OnClock2030://OnClock2130:OnClock2230:OnClock2330: announce "The King of Emperium Hill is over!", 0; agitend; enablenpc "Exit"; disablenpc "The King"; killmonsterall "guild_vs1";//////THISSSSSS ONEif ( getcastledata("guild_vs1", 1) == getcharid(2) ) {getitem 30206,1; // configure prize here nERO ITEMS} else {end;}//////THISSSSSS ONE end;L_start:OnClock0000:OnClock0100:OnClock0200:OnClock0300:OnClock0400:OnClock0500:OnClock0600:OnClock0700:OnClock0800:OnClock0900:OnClock1000:OnClock1100:OnClock1200:OnClock1300:OnClock1400:OnClock1500:OnClock1600:OnClock1700:OnClock1800:OnClock1900://OnClock2000://OnClock2100:OnClock2205:OnClock2300: announce "The King of Emperium Hill has begun!", 0; agitstart; enablenpc "The King"; disablenpc "Exit"; setcastledata "guild_vs1", 1, 0;// getcastledata "guild_vs1", 0, "::OnRevKoE"; // I think this command broken donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", 0, 6; monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end;OnEmpDead: set .@gid, getcharid(2); setcastledata "guild_vs1", 1, .@gid; announce "The current King of Emperium Hill castle has been conquered by ["+strcharinfo(0)+"] of the [" + strcharinfo(2) + "] guild.", 0;// getcastledata "guild_vs1", 0, "::OnRevKoE"; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", .@gid, 6; sleep 500; if ( agitcheck() == 0 ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end;}// KoE Entrancephtownall,200,181,4 script The King 973,{ mes "[The King]"; if ( getcharid(2) == 0 ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; next; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; }}// KoE Exitguild_vs1,49,56,5 script Exit 51,{ mes "[Exit]"; mes "See ya."; next; warp "prontera",213,168; close;}// Flagsguild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ set .@gid, getcastledata("guild_vs1",1); if ( .@gid == 0 ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname(.@gid) +"] guild."; close;OnRevKoE: flagemblem getcastledata("guild_vs1",1); end;}guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722
Ok sir thank you for your interest here it is.

 
OnInit labels will execute at server start up, without players being attached

It's going to read "disablenpc" like you already started the event, meaning you need to be attached to the npc, which you didn't because the server just started up. I think it has something to do with the OnInit label. Someone correct me if I'm wrong

 
OnInit labels will execute at server start up, without players being attached

It's going to read "disablenpc" like you already started the event, meaning you need to be attached to the npc, which you didn't because the server just started up. I think it has something to do with the OnInit label. Someone correct me if I'm wrong
Yeah that's it!!

i have this problem.

Im using this 

- script KoE -1,{

Code:
if ( getcastledata("guild_vs1", 1) == getcharid(2) ) {getitem 30206,1; // configure prize} else {end;}
As an automatic giver for KoE.

but it display error 

script_rid2sd: fatal error ! player not attached!
Who should get the item??

'Beacause like he said: It's a automatic script ,and at the began there's no player attached!!

 
try this

Code:
//////THISSSSSS ONEgetguildmember(getcastledata("guild_vs1", 1),2);for(.@i=0;.@i< $@guildmembercount;.@i++)    getitem 30206,1,$@guildmemberaid[.@i];//////THISSSSSS ONE
 
try this

//////THISSSSSS ONEgetguildmember(getcastledata("guild_vs1", 1),2);for(.@i=0;.@i< $@guildmembercount;.@i++) getitem 30206,1,$@guildmemberaid[.@i];//////THISSSSSS ONE
Hello thank you for this it worked!.

Thank you for all your replies. I know understand it
default_smile.png
 

 
try this

//////THISSSSSS ONEgetguildmember(getcastledata("guild_vs1", 1),2);for(.@i=0;.@i< $@guildmembercount;.@i++) getitem 30206,1,$@guildmemberaid[.@i];//////THISSSSSS ONE
Hello thank you for this it worked!.

Thank you for all your replies. I know understand it
default_smile.png
No problem, Angelmelody handled it better though, I just tried to explain it to you =)

 
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