Were you able to read the core dump? What is the cause of the crash so I can try to reproduce with the latest version haha
It was caused by monsters(Non Player) Units when they try to end the hide effect of themself.Were you able to read the core dump? What is the cause of the crash so I can try to reproduce with the latest version haha![]()
Program received signal SIGSEGV, Segmentation fault.status_change_end_preAura (bl=0x7fffea16fe84, type_=0x7fffffffe41c, tid=<value optimized out>, file=0x65f5db "unit.c", line=0x7fffffffe414) at auraset.c:243243 if (sce->timer != *tid && (*tid) != INVALID_TIMER)(gdb)
Hmm.. I should really avoid quick fixes and should give appropriate time to this plugin..Yes that's correct report, and I know why it happens, because I changed PostHook to PreHook and forgot to add some conditions.@@Dastgir and @@KongIs this a correct GDB report?
Program received signal SIGSEGV, Segmentation fault.status_change_end_preAura (bl=0x7fffea16fe84, type_=0x7fffffffe41c, tid=<value optimized out>, file=0x65f5db "unit.c", line=0x7fffffffe414) at auraset.c:243243 if (sce->timer != *tid && (*tid) != INVALID_TIMER)(gdb) Auraset 1.4
Thank you!Hmm.. I should really avoid quick fixes and should give appropriate time to this plugin..Yes that's correct report, and I know why it happens, because I changed PostHook to PreHook and forgot to add some conditions.@@Dastgir and @@KongIs this a correct GDB report?
Program received signal SIGSEGV, Segmentation fault.status_change_end_preAura (bl=0x7fffea16fe84, type_=0x7fffffffe41c, tid=<value optimized out>, file=0x65f5db "unit.c", line=0x7fffffffe414) at auraset.c:243243 if (sce->timer != *tid && (*tid) != INVALID_TIMER)(gdb)Auraset 1.4
Wow thank you very much. I'll test this asapHoping it does not crash now .
New version added v1.4a
Tested several method, and doesn't crash for me
Tested methods:
1) having status with/without hide
2) warping with/without hide
3) changing auras with/without hide and having/not having statuses.
Seems like AuraSet likes to make new crashes each timeWow thank you very much. I'll test this asapHoping it does not crash now .
New version added v1.4a
Tested several method, and doesn't crash for me
Tested methods:
1) having status with/without hide
2) warping with/without hide
3) changing auras with/without hide and having/not having statuses.![]()
EDIT:
Looking good so far, I've tested it on my test servers and it's working fine. @hide+aura or aura+buffs status does not produce crash anymore. I'm moving this to my Live Server to see if it will still crash.
@@Dastgir
Map crashed again.
To reproduce:
- Get aura in-game
- Get buffs/status
- Character select
- Map crash
I will test it also..Seems like AuraSet likes to make new crashes each timeWow thank you very much. I'll test this asapHoping it does not crash now .
New version added v1.4a
Tested several method, and doesn't crash for me
Tested methods:
1) having status with/without hide
2) warping with/without hide
3) changing auras with/without hide and having/not having statuses.![]()
EDIT:
Looking good so far, I've tested it on my test servers and it's working fine. @hide+aura or aura+buffs status does not produce crash anymore. I'm moving this to my Live Server to see if it will still crash.
@@Dastgir
Map crashed again.
To reproduce:
- Get aura in-game
- Get buffs/status
- Character select
- Map crash![]()
The problem is I can't reproduce the crash with your methods.Can you state which buffs you had?
I cannot reproduce the problem, can u please give me ur script?
only effects unless you change your client to accept new sprites for auraI can use sprite or only effects aura?
Thks!
What you guys mean by spritesonly effects unless you change your client to accept new sprites for auraI can use sprite or only effects aura?
Thks!
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