Hercules HP/SP Table Generator

malufett

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File Name: Hercules HP/SP Table Generator

File Submitter: malufett

File Submitted: 24 May 2015

File Category: Utility

Tool for generating HP/SP table for Hercules 'job_db.conf'

Options:

1. eA Formula

- Generate tables using the old and bug/OP formula of eA

2. Sequential

- Generate tables using the sequential format(2,4,6...)

3. Custom Formula

- Generate tables using your formulated formula(Javascript syntax)

Prerequisite

- 3.0 .NET Framework

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Click here to download this file

 
@@malufett

which multiplicator and factor should I choose in the eA one? 1 and 1?

 
oh I got it now
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by the way, any chance to make this tool load the file instead? sou we shouldn't need to enter like 100 different entries each time? xD
why enter 100x? is inheritance not useful?

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oh I got it now
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by the way, any chance to make this tool load the file instead? sou we shouldn't need to enter like 100 different entries each time? xD
why enter 100x? is inheritance not useful?

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hi @@malufett i got some issue when using this tool when trying to generate hp table with eA formula, max level 1000 and multiplicator isn't 500 the first value it isn't 40

 
Last edited by a moderator:
here it worked fine I guess, with lvl 999

 
@@evilpuncker, yours too the first table on bard and monk is 41 not 40, afaik that must be 40

Monk: { Weight: 26000 BaseASPD: { Fist: 400 Mace: 575 TwoHandMace: 575 Rod: 575 Knuckle: 475 TwoHandRod: 575 } InheritSP: ("Crusader") HPTable:[ 41, 49, 57, 67, 77, 89, 100, 113, 126, 141, // 1 - 10
Code:
Bard: {	Weight: 27000	BaseASPD: {		Fist: 400		Dagger: 550		Bow: 650		Instrument: 575	}	InheritSP: ("Magician")	HPTable:[	     41,     48,     56,     64,     73,     83,     94,    105,    117,    130,	// 1 - 10
after level increment it wil make a huge difference, did you compared it already ?

 
hi @malufett i got some issue when using this tool when trying to generate hp table with eA formula, max level 1000 and multiplicator isn't 500 the first value it isn't 40
of course it will not be 40 cause its not 500..

https://github.com/eathena/eathena/blob/master/src/map/status.c line 1653

if Multiplicator is 500

 = 35 + sd->status.base_level*hp_coefficient2[val]/100 = 35 + 1 * 500/100; = 35 + 5; = 40;
if Multiplicator is not 500

= 35 + sd->status.base_level*hp_coefficient2[val]/100= 35 + 1 * 600/100;= 35 + 6;= 41;

@@evilpuncker, yours too the first table on bard and monk is 41 not 40, afaik that must be 40

Monk: { Weight: 26000 BaseASPD: { Fist: 400 Mace: 575 TwoHandMace: 575 Rod: 575 Knuckle: 475 TwoHandRod: 575 } InheritSP: ("Crusader") HPTable:[ 41, 49, 57, 67, 77, 89, 100, 113, 126, 141, // 1 - 10
Code:
Bard: {	Weight: 27000	BaseASPD: {		Fist: 400		Dagger: 550		Bow: 650		Instrument: 575	}	InheritSP: ("Magician")	HPTable:[	     41,     48,     56,     64,     73,     83,     94,    105,    117,    130,	// 1 - 10
after level increment it wil make a huge difference, did you compared it already ?
according to eA in game....but you are right should be 40 but ea formula is not official and very OP it produced more than usual...

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This is i really hate the most calculating numbers, anyways i'm still configuring out  how can i apply this for Level*255 for Pre-Re.

can someone explain me more...more...more***
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:huh:
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Virus detected cant download with chrome.

edit:

or internet explorer, or edge.

 
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