Auraset

Or else you can attach other player via script and use aura() script command

 
Perfect Owww !!
From what I saw the command via script would aura (0,0,0), right?
 
Could someone tell me how I put the id of the char that will receive the aura?
 
Perfect Owww !!
From what I saw the command via script would aura (0,0,0), right?
 
Could someone tell me how I put the id of the char that will receive the aura?
*attachrid(<account ID>)

 
Also be sure to edit Makefile, so that it compiles other plugins too

 
@@Visual

make clean

make plugins

make sql
Also be sure to edit Makefile, so that it compiles other plugins too
Thx!
default_rolleyes.gif


 
Also be sure to edit Makefile, so that it compiles other plugins too
Hi Dastgir, I found another map crash. During WoE a player using Shadow Chaser cast Maelstorm (ID# 2302) in the floor where there is Poison Cloud. As soon as it hits the floor, the map crashed. The caster does not have an Aura. Can you please check if you can reproduce it on your svn? Thanks

 
Hi Sir,

I have concerns with AURASET... command @aura 420 or 421 or  422 or 423 or 700 or 900 should be disabled. Using this aura on WOE might cause the breaker to became unable to target. If you could have a whitelist/blacklist option that can control the aura usage, that would be great for us. thanks

 
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blacklist*

 
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Auraset crashed map server if I'm with a skill buff active and relog.
Any skill with status ... Even if you do not use the command aura, just the fact of being compiled and activated.
 
I disable the plugin and the error does not happen.
 
Latest version of the emulator and plug.
 
http://herc.ws/board/tracker/issue-8183-map-crash-issues/
 
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bugs

1 if you changebase and use this, map will crash on exit char

2 autotrade + aura = map crash

 
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Error 1 error C1083: Cannot open include file: 'common/hercules.h': No such file or directory c:usersmaleedesktopherculessrccommonhpmi.h 7 1 dance
T_T What i miss
 
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