I will have to check it, and this script really needs some optimization. Which will fix some job checking issue.Good script very unique ideai'm curios on this part:![]()
.job_rebirth = EAJL_2; //EAJL_THIRD = Third Job, EAJL_2 = Second Job, (EAJL_2&EAJL_THIRD) = Second and Third job can rebirth. //More Options [EAJL_2_1,EAJL_2_2,EAJL_UPPER,EAJL_BABY]@@Dastgir already set the .job_rebirth = EAJL_2; but i still can't rebirth although i'm already a Paladin (Trans Class)I'm using Pre-Re![]()
Thank you for the script.
Okay thank you in advanceI will have to check it, and this script really needs some optimization. Which will fix some job checking issue.Good script very unique ideai'm curios on this part:![]()
.job_rebirth = EAJL_2; //EAJL_THIRD = Third Job, EAJL_2 = Second Job, (EAJL_2&EAJL_THIRD) = Second and Third job can rebirth. //More Options [EAJL_2_1,EAJL_2_2,EAJL_UPPER,EAJL_BABY]@@Dastgir already set the .job_rebirth = EAJL_2; but i still can't rebirth although i'm already a Paladin (Trans Class)I'm using Pre-Re![]()
Thank you for the script.
I had the same problem so I improvised. A little work but since I already made it, you can just copy paste it.Okay thank you in advanceI will have to check it, and this script really needs some optimization. Which will fix some job checking issue.Good script very unique ideai'm curios on this part:![]()
.job_rebirth = EAJL_2; //EAJL_THIRD = Third Job, EAJL_2 = Second Job, (EAJL_2&EAJL_THIRD) = Second and Third job can rebirth. //More Options [EAJL_2_1,EAJL_2_2,EAJL_UPPER,EAJL_BABY]@@Dastgir already set the .job_rebirth = EAJL_2; but i still can't rebirth although i'm already a Paladin (Trans Class)I'm using Pre-Re![]()
Thank you for the script.![]()
StatusPoint = StatusPoint + (getvariableofnpc(.StatusM,"Rebirth_NPC_Name_Here") * master_rebirth) + (getvariableofnpc(.StatusN,"Rebirth_NPC_Name_Here") * rebirth_no);
Add this line after the "reset" command on your reset NPC.
StatusPoint = StatusPoint + (getvariableofnpc(.StatusM,"Rebirth_NPC_Name_Here") * master_rebirth) + (getvariableofnpc(.StatusN,"Rebirth_NPC_Name_Here") * rebirth_no);
Add this line after the "reset" command on your reset NPC.
StatusPoint = StatusPoint + (getvariableofnpc(.StatusM,"Rebirth_NPC_Name_Here") * master_rebirth) + (getvariableofnpc(.StatusN,"Rebirth_NPC_Name_Here") * rebirth_no);
That would be nice.Dogpatch fix would work,
Since that's the way I increase stat every Rebirth too. And is required to do every reset or something like that. Since server don't save this extra stat points, and we have to add manually..
I will better add a reset npc to Rebirth npc itself, so there won't be further complaint about it.
I will have to check it, and this script really needs some optimization. Which will fix some job checking issue.Good script very unique ideai'm curios on this part:![]()
.job_rebirth = EAJL_2; //EAJL_THIRD = Third Job, EAJL_2 = Second Job, (EAJL_2&EAJL_THIRD) = Second and Third job can rebirth. //More Options [EAJL_2_1,EAJL_2_2,EAJL_UPPER,EAJL_BABY]@@Dastgir already set the .job_rebirth = EAJL_2; but i still can't rebirth although i'm already a Paladin (Trans Class)I'm using Pre-Re![]()
Thank you for the script.
Add this line after the "reset" command on your reset NPC.
StatusPoint = StatusPoint + (getvariableofnpc(.StatusM,"Rebirth_NPC_Name_Here") * master_rebirth) + (getvariableofnpc(.StatusN,"Rebirth_NPC_Name_Here") * rebirth_no);
Hi mate,
There's a bug,
if i select "Reset Skills" may stat points increase, every time i select that Reset Skills, unlimted points.
any fix on that?
UPDATED : FIXED
StatusPoint = StatusPoint + (getvariableofnpc(.StatusM,"Rebirth_NPC_Name_Here") * master_rebirth) + (getvariableofnpc(.StatusN,"Rebirth_NPC_Name_Here") * rebirth_no);
thanks to @Dogpatch
I can't understand what you mean >.< So I should put .job_rebirth = EAJL_THIRD&EAJL_UPPER; ?3rd trans = EAJL_THIRD+EAJL_UPPER
Since server don't save this extra stat points, and we have to add manually..
I will better add a reset npc to Rebirth npc itself, so there won't be further complaint about it.
this is default setting that's why your script re-calculate them// Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
// If no, an equation will be used which preserves statpoints earned/lost
// through external means (ie: stat point buyers/sellers)
use_statpoint_table: yes
EQI_HEAD_TOP 1EQI_ARMOR 2EQI_HAND_L 3EQI_HAND_R 4EQI_GARMENT 5EQI_SHOES 6EQI_ACC_L 7EQI_ACC_R 8EQI_HEAD_MID 9EQI_HEAD_LOW 10EQI_COSTUME_HEAD_LOW 11EQI_COSTUME_HEAD_MID 12EQI_COSTUME_HEAD_TOP 13EQI_COSTUME_GARMENT 14EQI_SHADOW_ARMOR 15EQI_SHADOW_WEAPON 16EQI_SHADOW_SHIELD 17EQI_SHADOW_SHOES 18EQI_SHADOW_ACC_R 19EQI_SHADOW_ACC_L 20
Hey Dastgir, We found a bug ~![]()
File Name: Rebirth SystemFile Submitter: Dastgir
File Submitted: 05 Apr 2014
File Category: Utility
It is Rebirth System , which allows to rebirth unlimited times
Some of its features on how it works
[*]It does not give any Extra StatusPoints(Adjustable via Config)
[*]Requires Some Item to Rebirth
[*]Rewards are given when you rebirth with x% chance
[*]You can Only Rebirth when you are Max Level (3rd,2nd job Configurable Option)
[*]RebirthSystem Ranking(To know who has Rebirth How many times)
[*]Master Rebirth System(When you have Rebirthed for x times, You can do Master Rebirth. You can add ItemReward and ItemRequirements, only for MasterRebirth too..)
[*]GM can reset the Rebirth Rankings(Affects StatusPoint Given)
[*]Can Force the User to be rebirthed to Novice/High Novice.
[*]Can Give x status point every Rebirth.
[*]Can Give y status point every Master Rebirth.
[*]Can Limit Number of Rebirth/Master Rebirths.
[*]Can rebirth to Any Jobs(Job Adjustable via Config)
I made this script because it was requested to me by someone.
Click here to download this file
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