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Break San

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Replacing the buttons for my language?

Odo1bQV.png


 
I may be wrong but I really think that they are all at msgstringtable.txt

 
you are wrong
default_tongue.png
.

Those are images inside datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºbasic_interface. The tooltip is probably hardcoded though (the text that shows up when u hover over the buttons)

°Ë»öa.bmp
°Ë»öb.bmp
±âŸa.bmp
±âŸb.bmp
¹öÇÁa.bmp
¹öÇÁb.bmp
½Å±Ôa.bmp
½Å±Ôb.bmp
¿µ±¸Àåºña.bmp
¿µ±¸Àåºñb.bmp
Àαâa.bmp
Àαâb.bmp
ÀÓ´ëÀåºña.bmp
ÀÓ´ëÀåºñb.bmp
Ư°¡a.bmp
Ư°¡b.bmp
ÇÑÁ¤a.bmp
ÇÑÁ¤b.bmp
ȸº¹a.bmp
ȸº¹b.bmp
 
by the way break san, since I guess you are using bRO, its data.grf might have them already

 
you are wrong
default_tongue.png
.

Those are images inside datatextureÀ¯ÀúÀÎÅÍÆäÀ̽ºbasic_interface. The tooltip is probably hardcoded though (the text that shows up when u hover over the buttons)

°Ë»öa.bmp
°Ë»öb.bmp
±âŸa.bmp
±âŸb.bmp
¹öÇÁa.bmp
¹öÇÁb.bmp
½Å±Ôa.bmp
½Å±Ôb.bmp
¿µ±¸Àåºña.bmp
¿µ±¸Àåºñb.bmp
Àαâa.bmp
Àαâb.bmp
ÀÓ´ëÀåºña.bmp
ÀÓ´ëÀåºñb.bmp
Ư°¡a.bmp
Ư°¡b.bmp
ÇÑÁ¤a.bmp
ÇÑÁ¤b.bmp
ȸº¹a.bmp
ȸº¹b.bmp
I did not find the images in my data, can you send me?

 
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