New Race

Its interesting and genius. When you change from any job to a summoner, your body changes, but you still have a human head. Refresh the screen and you appear with a doram head. Same for summoner to any other job and you end up with a human body with a doram head until refresh. Their's a total of 6 styles for each doram sex.

Whats interesting is that the client is smart with knowing the style limits. If your a human with style 17 for example and you change to a doram job, itl make you appear with style 6. But change back to human and you appear with style 6 until you relog and it goes back to 17 as the server tells it. Good way to prevent sprite errors. Also ive noticed error messages are now more detailed and don't cause crashes and appear in the chat after clicking ok. I tried a status while missing a needed STR file and I was fine. Similar happened while developing on the dressing room system.

 
yeah thats true rytech i noticed the same , about the error messages  it depends on what kind of error , i hade a .pallete error , this kind of errors are crashes the client. but the others are displayed as you said in the chat window

 
Which is why I ALWAYS use the ignore palette errors patch.
default_tongue.png


Anyway, here's a video someone made showing off the new content.

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@ Rytech 

whats your progress on the new client? maybe we can share some infos over PM or Skype 

 
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Ive just about got things stable. The character creation packet is the last thing to deal with. I made a temp fix for it, but it ignores race and sex. I went beyond after that and got most of the structure for it with dumps, but interestingly there is no race value and there's another value I can't budge no matter how I make the character. Might be a unused value to future proof the packet for another upcoming feature. Don't want to share with the public until I have a clean stable code.

 
Meh. This is official stuff and should be shared with the community. I got enough done to share my work. Check the browse commits for more info. The last 3 revisions as of this time are what your looking for (r781 - r783). Enjoy. And thanks to Dastgir for telling me how to fix the chat bug.

https://sourceforge.net/p/v1-3ceam/code/HEAD/tree/

Also the Summoner will likely get done first since its possible to get straight into the job just by making a Doram character which starts you off as a Summoner, while testing a Rebellion requires leveling a Novice, then a Gunslinger all the way to 99/70, and then level the Rebellion a good bit to get access to a hand full of skills.

 
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Continuing???

He never stopped developing it ...

 
Meh. This is official stuff and should be shared with the community. I got enough done to share my work. Check the browse commits for more info. The last 3 revisions as of this time are what your looking for (r781 - r783). Enjoy. And thanks to Dastgir for telling me how to fix the chat bug.

https://sourceforge.net/p/v1-3ceam/code/HEAD/tree/

Also the Summoner will likely get done first since its possible to get straight into the job just by making a Doram character which starts you off as a Summoner, while testing a Rebellion requires leveling a Novice, then a Gunslinger all the way to 99/70, and then level the Rebellion a good bit to get access to a hand full of skills.
MC_CARTDECORATE <3

 
Continuing???

He never stopped developing it ...
Actually I did stop for when I felt 3CeAM wasn't used much anymore. I closed down the forums and continued on it since the server I do development for has been powered by it for years. The past few months ive noticed quite a number of people still using eAthena or 3CeAM for certain reasons. Would see in posts people needing help and saying they use 3CeAM, some even saying they don't want to use rA or Herc for so and so reasons. The other reason im still at it is because eAthena users arn't getting anymore updates since Ai4rei did her final commit around a year ago. So im the only one keeping things alive for those wanting to stick to the older stuff. Theirs other reasons why, but im not getting into all of the details.

All I know is that lately its community been on the rise since early August.

@@kyeme

I got it mostly figured out for cart decorate. If you scroll through the different values for val1 on ON_PUSH_CART with the new client using displaystatus command, youll see the 3 new carts in it. I had to find a way to get the cart selection to appear with them. I thought about just adding the 3 in regular Change Cart, but want to stay focused on a more official thing.

 
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