raPalooza~
New member
Modern Housing
Instace House
The housing system will somehow award players with furnitures decorations, so they can arrange it as they want and then show their house to the word!
More in depth:
When opening the instance the party leader loads the Char_id into the housing database table, where it contains all the furniture custom npc id/placement/ifplaced information linked to his Char_id.
through scripting, copied npcs inside the instance map (1@hous,0,0,4 duplicate(Furniture) Furniture#0 HIDDEN_NPC1) are moved, rotated and "disguised" based on information of the housing database.
I'm also creating a second Database table that holds all the global information of furniture (names,npc_id,price?,rarity,...)
The reward part still a mistery, i'm thinking of a function that would insert the furniture into the database ;] and that function could be set on usables, questboards, equips? ;]
Progression:
House Map 100%
House Map 100%
Furniture Loading 100%
Furniture Control 0%
Furniture Reward 0%
Furniture Spriting (currently using ones from Habbo Hotel game)
Instance Control 70%
Instance Control 70%
A screenshot of the current state:
Problems :[
- No easy way(found) of controling where you want your furniture to be.
- As they are custom_npcs there's an annoying problem of mousovering, imagine a house full of furniture you would keep clicking the npc and not the cell to move( even with end;) ;[
- The sprites that i ripped borrowed from Habbo are only the from view, so a table with chairs arround would not be possible (yet?)
Hope to hear some good ideas to improve the project, and also a little help if someone is interested!
Let's go housing! :*
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