I believe these 2 commands is a must for Hercules in the near future, at least some similar script command need to be developed and added into the Hercules emulator.
This is because I have seen official server to released some contents that might required the uses of these script command.
For example:
There 2 quests I noticed that it required the script to be able to alter the data of the summoned monsters.
previously, the setmodata / getmobdata is implemented through the MobController script, but the MobController script so these setmobdata/getmobdaat was never officially added into the script.
I think it's time for Hercules to add these script commands.
* I know rAmod/eAmod have a script command for monster that work quite similar for setmobdata() but they dont have getmobdata() I believe.
So, but I think setmobdata / getmobdata would be better than having a custom monster script command to spawn a monster that have altered information.
Extra :
http://ea.dj-yhn.com/index.php?c=setmobdata
http://ea.dj-yhn.com/index.php?c=getmobdata
This is because I have seen official server to released some contents that might required the uses of these script command.
For example:
- Faceworm Nest Memorial Dungeon
- Toy Factory Memorial Dungeon
- etc.
There 2 quests I noticed that it required the script to be able to alter the data of the summoned monsters.
for the Toy Factory, I not sure it can be category into the same script command or not, but it's also part of "alter monster data" i guess.Faceworm Nest Memorial Dungeon - the Boss MaxHP is affected by number of players who participate in the quest.
Faceworm Boss MaxHP = Origial Boss MaxHP + ( 2,000,000 * no. of player );
NPC can "cast skill" to damage the Boss.
Faceworm Boss could change to another form ( probably another mob id but HP remain unchange I guess )
Boss Celine Kimi could be changed to "NPC" state when certain condition are meet.
Ex: HP gap between real Kimi and fake Kimi more than 20% or distance is too far.
The Monster will be changed into NPC state where player cant attack the Monster.
previously, the setmodata / getmobdata is implemented through the MobController script, but the MobController script so these setmobdata/getmobdaat was never officially added into the script.
I think it's time for Hercules to add these script commands.
* I know rAmod/eAmod have a script command for monster that work quite similar for setmobdata() but they dont have getmobdata() I believe.
So, but I think setmobdata / getmobdata would be better than having a custom monster script command to spawn a monster that have altered information.
Extra :
http://ea.dj-yhn.com/index.php?c=setmobdata
http://ea.dj-yhn.com/index.php?c=getmobdata
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