BOT

will this source release be using much memory of the server, for example if there is 30 characters using this will it not overload the server?

its not moving, I dont have any error.

 
Last edited by a moderator:
@@Dastgir please update to yours plugins
default_smile.png


 
help..

getting error when patch ><

i just follow this

Windows:

  1. go place the folder in the index folder
  2. richt click the *.diff file and go to TortoiseSVN menu
  3. click patch

but i find error

can you help me?

Code:
<a href="

"><img src="http://i.imgur.com/rV9DYZ4.png" title="source: imgur.com" /></a>
 
help..

getting error when patch ><

i just follow this

Windows:

[*]go place the folder in the index folder

[*]richt click the *.diff file and go to TortoiseSVN menu

[*]click patch

but i find error

can you help me?

<a href="



"><img src="http://i.imgur.com/rV9DYZ4.png" title="source: imgur.com" /></a>
That says your local copy is not exported via tortoisesvn(ah, why use svn, we are on Git)
@@Dastgir please update to yours plugins
default_smile.png
Will check if I can convert this....
 
i add manually to my server, and when i recompile, i found this..

can u help me?

nS8xBSo.png


^ fix

i just read at page 1 to add

#include "common/socket.h"
and now i have new prob..  /?

VmgUpxG.png


 
goddameit updated the file, check if it works

 
goddameit updated the file, check if it works
still the same error when i recompile that.

can u make it work with latest hercules sir?

i just saw the new script v3 by @@goddameit is using old rev hercules.

like

SC__CHAOS 577 SC__FEINTBOMB_MASTER 578 SC_FALLENEMPIRE 579+SC_BOT 581 e_gasp 0 e_what 1
but the e_gasp 0 , e_what 1 was located after SC_CUP_OF_BOZA so i put SC_BOT after it like and the code was 612, cos 581 was used by SC_DEFSET

SC_FOOD_CRITICALSUCCESSVALUE 610SC_CUP_OF_BOZA 611SC_BOT 612e_gasp 0e_what 1

sry for trouble .. /sob

 
@@keripikotaku

You need to have some coding technology if you want to use it, or you can hire someone to help you.

(I'm lazy on checking it whenever herc updata)

aDWcRNY.png


(Did you see something missing in here? yeap, just add it.)

 
Last edited by a moderator:
@@keripikotaku

You need to have some coding technology if you want to use it, or you can hire someone to help you.

(I'm lazy on checking it whenever herc updata)

aDWcRNY.png


(Did you see something missing in here? yeap, just add it.)
i think i got it..

is it right sir ??

bool bot_check_target(struct block_list *src, unsigned int id){ struct block_list *bl = map->id2bl(id); if (bl) { if (path->search(NULL, bl, src->m, src->x, src->y, bl->x, bl->y, 1, CELL_CHKNOREACH) && distance_xy(src->x, src->y, bl->x, bl->y) < 11) { TBL_MOB *md = BL_CAST(BL_MOB, bl); if (md) { if (md->status.hp > 0) { return true; } } } } return false;}
recompile is success.. but i dont know if its right

edit**

DOOOONE~~~

ITS WORK GUUYS~~~

domo arigatouuu /bow

><

Love you guuuysss~

 
Last edited by a moderator:
I tried to implement this in Rathena but I get error
default_sad.png
Mr God of script can u make a script like this for rathena?

 
how can i apply this to latest revision

There is no file  Index: db/const.txt - latest revisio

there is no file Index: db/sc_config.txt 

no file - 

 
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