NPC Script Editor

latheesan

New member
Messages
41
Points
0
Age
38
Location
United Kingdom
Emulator
index.php


File Name: NPC Script Editor

File Submitter: latheesan

File Submitted: 27 Feb 2014

File Category: Utility

Easy to use & feature packed NPC Script Editor for RO emulator(s).

Has a built in plug-in system, so anyone can write their own plugin to extend this editor's feature.

Now optimized for performance and support NPC Script Parsing / Syntax / Error checking (F6) right in the editor to speed up your coding.

Click here to download this file

 
How will the "NPC script commands bible plugin" perform if the layout for script commands documentation is changed? I believe @jaBote is working on an update, progressively.

 
I still think something like this should be made for the OSX platform.. :'( Textwrangler stinks..

 
Is it having ability to add custom scriptcommand in autocompletion, and highlight of custom scriptcommand?

Also is it able to autocomplete/highlight function(functions made in that file)?

 
index.php





File Name: NPC Script Editor

File Submitter: latheesan

File Submitted: 27 Feb 2014

File Category: Utility

Easy to use & feature packed NPC Script Editor for RO emulator(s).

Has a built in plug-in system, so anyone can write their own plugin to extend this editor's feature.

Now optimized for performance and support NPC Script Parsing / Syntax / Error checking (F6) right in the editor to speed up your coding.

Click here to download this file
Hello latheesan, thanks for this utility, is really handy.

I have a request to ask if don't bothers. I recently came back to develop scripting on Ragnarok after many years of retirement.
Now days I work for Latin American Servers in Spanish.

When I write in Atom or in NPC Script Editor everything is fine but they only work with the UTF-8 at time to save the file.

The file is saved well, you open it in Notepad ++ or Notepad32 and read it well with the accentuation (á.é,í,ó,ú) and ¿? ¡!.  the issue is that when we upload it to the server, in-game the dialogues with those Spanish symbols gets broken and replace with Unicode placeholders and other symbols.

But here comes the intricate, to solve this on server side, you have to open the txt script from let's say Notepad or Notepad++ and save it again as ANSI, and then It will works fine on the server in-game.

The problem? Well, if I open then, that script re saved as ANSI on Atom or in NPC Script Editor, the apps can understand the format and it breaks all the accentuation and punctuation and then is not viable to keep working on that script then, which makes the work pipeline a real mess.

Is there a possibility to add Save As... 'ANSI' on the save options to avoid this issue and that the utility also can read that format?

Thank you and sorry for bother.

 
This is an amazing script editor. The Code Parse feature is what makes this nearly better than the rest. With it, you no longer need to go through the trouble of restarting your server or reloading the npc file. It will test the code for you as your server would eliminating that extra step. I recommend this. Download it now
default_biggrin.png
.

 
No momento da instalação meu computador identificou-o como vírus, essa informação procede? Não baixei ainda com medo!

 
Back
Top