astralprojection
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Hermode Cap [1] [Upper Head] Item ID# 5481 (Hermose_Cap)
Script: <"
bonus bAspdRate,10;
bonus bBaseAtk,-20;
bonus bMatkRate,-10;
">
I notice that when having negative value on bBaseAtk, it did not reduce atk, but if positive, it adds to atk at status window. I think it should reduce.
You can try adding bonus bBaseAtk,-20; to any items you have if you don't have 5481 in your client data for testing purposes.
Script: <"
bonus bAspdRate,10;
bonus bBaseAtk,-20;
bonus bMatkRate,-10;
">
I notice that when having negative value on bBaseAtk, it did not reduce atk, but if positive, it adds to atk at status window. I think it should reduce.
You can try adding bonus bBaseAtk,-20; to any items you have if you don't have 5481 in your client data for testing purposes.