JoyRo
New member
Why is the refiner refining 100% when i ask him to make 10 refines at the same time..
when i refine 1 by 1 its fails when i make 10 it works...
when i refine 1 by 1 its fails when i make 10 it works...
@canditw : Thanks! I just uploaded a new version fixing this issue, it should be approved in some hours.
I'm not sure if by "total price" you meant all the lines, the changes were:Thanks for the quick response, were there any other changes that were made aside from changing @price to @totalprice? Because I would like to just replace the new lines into the existing one on my live server (edited a couple of stuff and didn't wanted to re-do it again xD).
@canditw : Thanks! I just uploaded a new version fixing this issue, it should be approved in some hours.
else if((countitem(@item) < .@refTimes) || (Zeny < .@totalPrice)) {
setarray .SecureItems[0],
6456, 6457, 6457, // +0
6456, 6457, 6457, // +1
6456, 6457, 6457, // +2
6456, 6457, 6457, // +3
6456, 6457, 6457, // +4
6456, 6457, 6457, // +5
6231, 6235, 6235, // +6
6230, 6234, 6234, // +7
6229, 6233, 6233, // +8
6228, 6232, 6232, // +9
6993, 6994, 6994, // +10
6238, 6239, 6239, // +11
6584, 6585, 6585, // +12
6870, 6876, 6876, // +13
6871, 6877, 6877, // +14
6872, 6878, 6878; // +15
Please discard found it in refine_db.txt inside db folder.
I don't remember much of this script, but I think you can simply add it to "setarray .ChanceItems[0],":thanks for your work, i really like your script!
there only 1 thing:
you can use items to increase refining chance for weapons but there is no option for armor..
can someone add this?
setarray .ChanceItems[0],
0, 0, // Armor (Level 0) <-- Armor
0, 0, // Level 1
0, 0, // Level 2
7620, 3, // Level 3
7620, 1; // Level 4
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