Promeister
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- Promeister#1268
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- 2019-03-06cRagexeRE
Hi everyone! I just need a little advice on why i see some variables that are not available in the format?
ex
This is by default the format for 'nk' in the skill.db
Now when i saw the skill Sample 10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0, MG_SIGHT,Sight "
I noticed that "0x3" is not in the 'nk' format. can anyone explain this?
Another question is how can i make firebolt damage turn into 1 blow but is equivalent to Lv 10?
" 19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, MG_FIREBOLT,Fire Bolt "
I noticed that they used " : " may i know what it's purpose ?
Thanks for the reply in advance!
Edit*
Another question is how can i make a skill unavailable to level select? other than the " leveluseskillspamount.txt " i did delete the ID but it didn't somehow worked in-game why?
ex
This is by default the format for 'nk' in the skill.db
// 06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area (requires source modification)
// 0x04 - Damage should be split among targets (requires 0x02 in order to work)
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
// 0x01 - No damage skill
// 0x02 - Has splash area (requires source modification)
// 0x04 - Damage should be split among targets (requires 0x02 in order to work)
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
Now when i saw the skill Sample 10,0,6,4,3,0x3,3,1,1,yes,0,0,0,magic,0, MG_SIGHT,Sight "
I noticed that "0x3" is not in the 'nk' format. can anyone explain this?
Another question is how can i make firebolt damage turn into 1 blow but is equivalent to Lv 10?
" 19,9,8,1,3,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, MG_FIREBOLT,Fire Bolt "
I noticed that they used " : " may i know what it's purpose ?
Thanks for the reply in advance!
Edit*
Another question is how can i make a skill unavailable to level select? other than the " leveluseskillspamount.txt " i did delete the ID but it didn't somehow worked in-game why?
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