help in texture model

Tio Akima

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Hello guys.
 
I have a problem.
 
I made my model in 3d max. I did all right, did the mapping texture. Then I exported the model in 3ds format.
 
I opened the BrowEdit and converted the model for rsm.
 
Then I open the RSM Editor and applied the texture to the model. But the texture is all wrong.
 
What did I do wrong? Does anyone know where I am going wrong point?
 
textura_toda_zuada.jpg

 
 
@EDIT
 
in 3d max texture is correct:
 
look
 
Nova_Imagem_de_Bitmap.jpg

 
 
 
Last edited by a moderator:
Did you also add your texture to be loaded by Browedit and reload your texture config file ?

 
Did you also add your texture to be loaded by Browedit and reload your texture config file ?
Yes, it carries the normal texture.
However, the problem is, I'm using browedit itself to convert model.3ds to rsm.
 
And from what I've noticed, it does not maintain texture mapping.
 
So when I open the template in browedit, it puts the texture anyway.
 
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