Custom Map Texture not being read in grf.

lemonade

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Age
27
Location
Nagoya Japan
Emulator
Hercules
Added a custom map texture in browedit and applied it to a map. (Also added in grf with proper path)
But when you load it in game it shows
Resource File not found but the directory is correct.
But when i add the data folder in the client folder its being read.
anybody know how to add a quickfix for this.
 

 
Do you have a separate GRF file for BrowEdit and another for the game client?

If so, did you update the DATA.ini to read the custom GRF?

 
Do you have a separate GRF file for BrowEdit and another for the game client?

If so, did you update the DATA.ini to read the custom GRF?
Apparently yes im using the same grf
default_smile.png


the path is like this data/texture./newmap/texture.bmp

But when the errors show the path is like this data/texture\newmap/.bmp

the difference is the \ <--

 
if you want you can send me the grf and i take a look on it

 
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